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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Kurotowa" data-source="post: 9281292" data-attributes="member: 27957"><p>Simply put, but accurate. There's a thing called the <a href="https://en.wikipedia.org/wiki/Network_effect" target="_blank">Network Effect</a>, where the appeal of good or service increases with the number of people already using it. When you pick a social media service, you want the one with a lot of users because that's where the people you want to talk to are. When you pick an MMORPG, you're likely to go with the one that your friends are already playing.</p><p></p><p>It's the same with TTRPGs. The dominant game in the market will attract the most new players because it's easy to find groups for that game, and there are lively online discussion hubs for it, and there's a large supply of books to support it. If D&D was dethroned, another would rise to take its place in similarly dominant fashion. The market forces at work wouldn't have changed.</p><p></p><p>When I see people make these complaints, the heart of it always seems to be "I want more people to play the games that I want to play, and I don't want to play D&D." And the solution to that is to go out and recruit. Yes, it's harder to sell people on some small niche game system than it is for familiar reliable D&D. Killing D&D won't help with that. You may love your small alternative TTRPG, but the chance that it would rise to fill D&D's vacant spot at the top is tiny.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9281292, member: 27957"] Simply put, but accurate. There's a thing called the [URL='https://en.wikipedia.org/wiki/Network_effect']Network Effect[/URL], where the appeal of good or service increases with the number of people already using it. When you pick a social media service, you want the one with a lot of users because that's where the people you want to talk to are. When you pick an MMORPG, you're likely to go with the one that your friends are already playing. It's the same with TTRPGs. The dominant game in the market will attract the most new players because it's easy to find groups for that game, and there are lively online discussion hubs for it, and there's a large supply of books to support it. If D&D was dethroned, another would rise to take its place in similarly dominant fashion. The market forces at work wouldn't have changed. When I see people make these complaints, the heart of it always seems to be "I want more people to play the games that I want to play, and I don't want to play D&D." And the solution to that is to go out and recruit. Yes, it's harder to sell people on some small niche game system than it is for familiar reliable D&D. Killing D&D won't help with that. You may love your small alternative TTRPG, but the chance that it would rise to fill D&D's vacant spot at the top is tiny. [/QUOTE]
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