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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="TheSword" data-source="post: 9281458" data-attributes="member: 6879661"><p>Only to a point.</p><p></p><p>Starter rules, a substantial starter adventure (rather than 20 pages tossed into the back of the book) a decent streaming of said adventure by a passionate creator or their mates, and basic rules set compatible for Roll20 and/or Foundry should be achievable within a 6 months to a year of release. If you don’t do these things then you are attempting to compete with other folks who do.</p><p></p><p>The same goes for a quality series of linked adventures. Too much expectation is put on new DMs to be able to design encounters and the wider world. The reality is most people learn by emulating. If you haven’t produced something to emulate and expand upon then straight away you’re setting the bar of entry very high.</p><p></p><p>Too often I see new RPGs rush to release expansions for their games adding more rules rather than getting the ones they have released in front of more people In am accessible way.</p><p></p><p>If it’s chicken and egg, then I see folks laying too many eggs and not spending enough time thinking about how you’re going to hatch them.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9281458, member: 6879661"] Only to a point. Starter rules, a substantial starter adventure (rather than 20 pages tossed into the back of the book) a decent streaming of said adventure by a passionate creator or their mates, and basic rules set compatible for Roll20 and/or Foundry should be achievable within a 6 months to a year of release. If you don’t do these things then you are attempting to compete with other folks who do. The same goes for a quality series of linked adventures. Too much expectation is put on new DMs to be able to design encounters and the wider world. The reality is most people learn by emulating. If you haven’t produced something to emulate and expand upon then straight away you’re setting the bar of entry very high. Too often I see new RPGs rush to release expansions for their games adding more rules rather than getting the ones they have released in front of more people In am accessible way. If it’s chicken and egg, then I see folks laying too many eggs and not spending enough time thinking about how you’re going to hatch them. [/QUOTE]
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