Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's Utter Dominance Is Good or Bad Because...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 9281564" data-attributes="member: 6879661"><p>What makes it harder is that in most cases it isn’t even whether we ourselves are up to trying something new. It’s whether we are able to to articulate that and convince up to half a dozen other people with variations in tastes and appeal to do the same.</p><p></p><p>There are definitely circumstances that can make it easier.</p><p></p><p><strong>Unique IP</strong> - This is a lot easier to do when the alternative has some clear Unique Selling Points. I was able to convince one of my groups to play a campaign in WFRP 4e because they like the fee Warhammer Old World and they were familiar with it from novels and the wargame. Similarly I’m hoping to convince a group to try either Imperium Maledictum or the Alien RPG. Based on the strength of the IP I’m pretty confident.</p><p></p><p><strong>Great Campaign</strong> - I convinced another group to embark on a 2 year + WFRP campaign because the Enemy Within is a great campaign. Just like Curse of Strahd was the tipping point to try 5e and Rise of the Runelords to try Pathfinder. These campaigns guided and informed our early engagements with the new ruleset.</p><p></p><p><strong>DM Fiat </strong>- One of the advantages of being a long time DM playing with friends is that if I say I really want to do something trust me folks - I’m pretty likely to get a chance to do it for at least three or four sessions as a trial. When I started my Skull and Shackles game for a relatively new group that I played with on and off a few times - I just told them it was set in WFRP. Four sessions in and all is going well.</p><p></p><p>I’m sure there are other great hooks that can make it easier to persuade people to switch/try new systems.</p><p></p><p>On the flip side…</p><ul> <li data-xf-list-type="ul">Not having VTT capability</li> <li data-xf-list-type="ul">Not having a published adventure to run</li> <li data-xf-list-type="ul">Being an only slightly modified version of a system I already know.</li> </ul><p>Means that it becomes harder to convince people - to the point where I probably wouldn’t even try.</p><p></p><p>More than anything else - I think convincing a sceptical group of time-poor folks to switch requires a compelling vision of the campaign from the DM more than anything else. I’m not ashamed to say I expect to have at least part of that vision provided for me.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9281564, member: 6879661"] What makes it harder is that in most cases it isn’t even whether we ourselves are up to trying something new. It’s whether we are able to to articulate that and convince up to half a dozen other people with variations in tastes and appeal to do the same. There are definitely circumstances that can make it easier. [B]Unique IP[/B] - This is a lot easier to do when the alternative has some clear Unique Selling Points. I was able to convince one of my groups to play a campaign in WFRP 4e because they like the fee Warhammer Old World and they were familiar with it from novels and the wargame. Similarly I’m hoping to convince a group to try either Imperium Maledictum or the Alien RPG. Based on the strength of the IP I’m pretty confident. [B]Great Campaign[/B] - I convinced another group to embark on a 2 year + WFRP campaign because the Enemy Within is a great campaign. Just like Curse of Strahd was the tipping point to try 5e and Rise of the Runelords to try Pathfinder. These campaigns guided and informed our early engagements with the new ruleset. [B]DM Fiat [/B]- One of the advantages of being a long time DM playing with friends is that if I say I really want to do something trust me folks - I’m pretty likely to get a chance to do it for at least three or four sessions as a trial. When I started my Skull and Shackles game for a relatively new group that I played with on and off a few times - I just told them it was set in WFRP. Four sessions in and all is going well. I’m sure there are other great hooks that can make it easier to persuade people to switch/try new systems. On the flip side… [LIST] [*]Not having VTT capability [*]Not having a published adventure to run [*]Being an only slightly modified version of a system I already know. [/LIST] Means that it becomes harder to convince people - to the point where I probably wouldn’t even try. More than anything else - I think convincing a sceptical group of time-poor folks to switch requires a compelling vision of the campaign from the DM more than anything else. I’m not ashamed to say I expect to have at least part of that vision provided for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's Utter Dominance Is Good or Bad Because...
Top