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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9282937" data-attributes="member: 7023840"><p>Interesting question.</p><p></p><p>To be specific, I think that there are two ways of viewing this.</p><p></p><p>First, there is the dominance of WoTC 5e D&D. That's one topic.</p><p></p><p>Then, there is the dominance of "D&D" construed more broadly.</p><p></p><p>D&D, IMO, is not just WoTC 5e D&D. It's also all the prior editions of D&D. It's all the OSR games and retroclones that try to recreate the "D&D" experience. It's all the OGL versions of D&D that try to re-create D&D, but make it either more simple or more complex (see, e.g., Level Up). It's Pathfinder and arguably PF2 which use the common tropes and accepted play of D&D. Heck, it might also include games that have completely different <em>a priori </em>playing styles but still seek to mimic essential aspect of D&D (see, e.g, Dungeon World). Viewed through that lens, D&D is not just dominant. It's ... well, <em>really really </em>dominant.</p><p></p><p>Therefore, you are presented with a more interesting issue. Looked at one way, this is simply that a specific edition of a specific game from a specific company is dominant.</p><p></p><p>Looked at another way, this is a question of why there is an essential <em>gestalt</em> that is prevalent within the TTRPG community that is dominant.</p><p></p><p>To me, the second issue is actually more interesting. Because it raises questions that are more fundamental- about the prevalence of fantasy in TTRPGs. About the presence (and appeal) of a certain style of play. And, of course, about the presence and acceptance of "D&Disms" within the broader hobby.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9282937, member: 7023840"] Interesting question. To be specific, I think that there are two ways of viewing this. First, there is the dominance of WoTC 5e D&D. That's one topic. Then, there is the dominance of "D&D" construed more broadly. D&D, IMO, is not just WoTC 5e D&D. It's also all the prior editions of D&D. It's all the OSR games and retroclones that try to recreate the "D&D" experience. It's all the OGL versions of D&D that try to re-create D&D, but make it either more simple or more complex (see, e.g., Level Up). It's Pathfinder and arguably PF2 which use the common tropes and accepted play of D&D. Heck, it might also include games that have completely different [I]a priori [/I]playing styles but still seek to mimic essential aspect of D&D (see, e.g, Dungeon World). Viewed through that lens, D&D is not just dominant. It's ... well, [I]really really [/I]dominant. Therefore, you are presented with a more interesting issue. Looked at one way, this is simply that a specific edition of a specific game from a specific company is dominant. Looked at another way, this is a question of why there is an essential [I]gestalt[/I] that is prevalent within the TTRPG community that is dominant. To me, the second issue is actually more interesting. Because it raises questions that are more fundamental- about the prevalence of fantasy in TTRPGs. About the presence (and appeal) of a certain style of play. And, of course, about the presence and acceptance of "D&Disms" within the broader hobby. [/QUOTE]
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