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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Swanosaurus" data-source="post: 9282965" data-attributes="member: 7044220"><p>Though most of this is somehwere between "design" and "brand identity". It was obviously important that D&D5 was a well designed-game, but it also had to be the right kind of design that sends the right message; because D&D4 sent the wrong message. If D&D5 is 10 times more succesful than D&D4, that doesn't mean that it is 10 times better designed; it just means that its design didn't hamper it in tapping into far more important marketing factors like nostalgia or "identity as pen&pater gamers, ot computer gamers". Simiarly, if D&D is 100 times more succesful than, let's say, The One Ring (I'm just picking numbers here, so be lenient if I get them totally wrong), it doesn't mean that it's a 100 times better designed.</p></blockquote><p></p>
[QUOTE="Swanosaurus, post: 9282965, member: 7044220"] Though most of this is somehwere between "design" and "brand identity". It was obviously important that D&D5 was a well designed-game, but it also had to be the right kind of design that sends the right message; because D&D4 sent the wrong message. If D&D5 is 10 times more succesful than D&D4, that doesn't mean that it is 10 times better designed; it just means that its design didn't hamper it in tapping into far more important marketing factors like nostalgia or "identity as pen&pater gamers, ot computer gamers". Simiarly, if D&D is 100 times more succesful than, let's say, The One Ring (I'm just picking numbers here, so be lenient if I get them totally wrong), it doesn't mean that it's a 100 times better designed. [/QUOTE]
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