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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Oofta" data-source="post: 9282979" data-attributes="member: 6801845"><p>I tired of the 5E is a mediocre game and that the rules has little to do with it's success. Typically followed up by "But Stranger Things! Critical Role!" Which, true those things certainly didn't hurt. But 5E was growing rapidly before Stranger Things and D&D during previous editions had just as much exposure over the years in entertainment such as The Big Bang Theory. Mercer and company switched to 5E from PF because they felt 5E flowed better, which is a big selling point of the game.</p><p></p><p>Are there many factors to 5E's success? Of course. But if it were a poorly designed game, I see no way it would see the continued growth. All the pieces were there for 4E, there wasn't a sudden cultural revolution over the course of a couple of years. </p><p></p><p></p><p></p><p>You literally stated</p><p></p><p></p><p></p><p>I disagree. It's a fun game, easy to pick up, enjoyed by people I never would have expected to play the game. The popularity <em>I've</em> seen has everything to do with it's design. I play games, tabletop games in particular, as a social activity and one that I enjoy. Are there other factors? Of course. I never said otherwise.</p><p></p><p>The entire goal of the game is to be a fun group activity. You can't separate the two. Design and the results of the design when played at the table go hand in hand. D&D 5E was able to take advantage of a number of factors by producing a game that is easy to get into and that people enjoy playing.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9282979, member: 6801845"] I tired of the 5E is a mediocre game and that the rules has little to do with it's success. Typically followed up by "But Stranger Things! Critical Role!" Which, true those things certainly didn't hurt. But 5E was growing rapidly before Stranger Things and D&D during previous editions had just as much exposure over the years in entertainment such as The Big Bang Theory. Mercer and company switched to 5E from PF because they felt 5E flowed better, which is a big selling point of the game. Are there many factors to 5E's success? Of course. But if it were a poorly designed game, I see no way it would see the continued growth. All the pieces were there for 4E, there wasn't a sudden cultural revolution over the course of a couple of years. You literally stated I disagree. It's a fun game, easy to pick up, enjoyed by people I never would have expected to play the game. The popularity [I]I've[/I] seen has everything to do with it's design. I play games, tabletop games in particular, as a social activity and one that I enjoy. Are there other factors? Of course. I never said otherwise. The entire goal of the game is to be a fun group activity. You can't separate the two. Design and the results of the design when played at the table go hand in hand. D&D 5E was able to take advantage of a number of factors by producing a game that is easy to get into and that people enjoy playing. [/QUOTE]
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