Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's Utter Dominance Is Good or Bad Because...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9283009" data-attributes="member: 7023840"><p>That's the rub, isn't it? It goes down a subjective wormhole.</p><p></p><p>I think that for most people who are "really into cars," (car design, sports cars, etc.) they would agree that the Porsche 911 is a "better designed car" than the Ford F-150. In some abstract sense.</p><p></p><p>In the same way that people that are "really into movies" would say that, for example, <em>Drive My Car </em>was a better movie in 2021 than <em>Shang-Chi</em>.</p><p></p><p>But <em>Drive My Car </em>overperformed to $15 million at the box office worldwide.</p><p><em>Shang-Chi</em> was #2 worldwide (COVID) with $432 million. </p><p></p><p>And I am quite sure that there are many people here, if not most, that would greatly prefer the "design" of <em>Shang-Chi</em> to <em>Drive My Car.</em></p><p></p><p>I think that people often look down on things that are broadly popular and accepted, because they are broadly popular and accepted. But that requires its own type of skill. It's ... well, it's not easy to design something amazing and awesome, but when you are designing for a niche market, you also have fewer constraints- you are just designing something for that market, or, in the TTRPG market, you are designing something that doesn't have to worry about broad acceptance. Designing things that are broadly appealing isn't easy- because you have to design it so that lots of people like it, not just design it for a small number of people. That means that your design will always be a product of compromise, and trying to determine what boundaries to push, and what will remain palatable to a lot of people. That's not easy.</p><p></p><p>So that's why I default to being equivocal; the Porsche 911 manual may be, in some abstract sense, a "better" design- in the sense that it is better for those people that are really into cars, especially sports cars, that like manuals, and the feel of driving (as opposed to mere transportation or use for work) ... and also have the money for purchase and repair. But it's certainly not a better design for anyone outside of that niche. And there's a reason that Ford puts its resources toward the F-150, which is a better design <em>for that use </em>(lots of sales for a vehicle that people like).</p><p></p><p>It's the same with TTRPGs. WoTC could make some custom, indie-inspired bespoke game that is absolutely amazing and appeals to a small number of people. But why would they? Why would WoTC make the Porsche 911 Manual of TTRPGs?</p><p></p><p>Which is why I don't get the complaints about the design of 5e. When I want to run something different, really different, I either run a different game or (more often) I create my own bespoke game. But that doesn't mean that 5e is poorly designed; it's well-designed for its use and market.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9283009, member: 7023840"] That's the rub, isn't it? It goes down a subjective wormhole. I think that for most people who are "really into cars," (car design, sports cars, etc.) they would agree that the Porsche 911 is a "better designed car" than the Ford F-150. In some abstract sense. In the same way that people that are "really into movies" would say that, for example, [I]Drive My Car [/I]was a better movie in 2021 than [I]Shang-Chi[/I]. But [I]Drive My Car [/I]overperformed to $15 million at the box office worldwide. [I]Shang-Chi[/I] was #2 worldwide (COVID) with $432 million. And I am quite sure that there are many people here, if not most, that would greatly prefer the "design" of [I]Shang-Chi[/I] to [I]Drive My Car.[/I] I think that people often look down on things that are broadly popular and accepted, because they are broadly popular and accepted. But that requires its own type of skill. It's ... well, it's not easy to design something amazing and awesome, but when you are designing for a niche market, you also have fewer constraints- you are just designing something for that market, or, in the TTRPG market, you are designing something that doesn't have to worry about broad acceptance. Designing things that are broadly appealing isn't easy- because you have to design it so that lots of people like it, not just design it for a small number of people. That means that your design will always be a product of compromise, and trying to determine what boundaries to push, and what will remain palatable to a lot of people. That's not easy. So that's why I default to being equivocal; the Porsche 911 manual may be, in some abstract sense, a "better" design- in the sense that it is better for those people that are really into cars, especially sports cars, that like manuals, and the feel of driving (as opposed to mere transportation or use for work) ... and also have the money for purchase and repair. But it's certainly not a better design for anyone outside of that niche. And there's a reason that Ford puts its resources toward the F-150, which is a better design [I]for that use [/I](lots of sales for a vehicle that people like). It's the same with TTRPGs. WoTC could make some custom, indie-inspired bespoke game that is absolutely amazing and appeals to a small number of people. But why would they? Why would WoTC make the Porsche 911 Manual of TTRPGs? Which is why I don't get the complaints about the design of 5e. When I want to run something different, really different, I either run a different game or (more often) I create my own bespoke game. But that doesn't mean that 5e is poorly designed; it's well-designed for its use and market. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's Utter Dominance Is Good or Bad Because...
Top