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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="DEFCON 1" data-source="post: 9283646" data-attributes="member: 7006"><p>I think your point about compatibility is a valid one... but I don't think things are as... clear-cut... as you are making them out to be though.</p><p></p><p>If the fandom was really as cheap and unchanging as you suggest... there wouldn't have been so many people wanting and asking for rules changes over the last decade to make the designers thing an update and revision to the rules was necessary (or at the very least something desired and purchasable by a good number of players).</p><p></p><p>I mean at the end of the day I think the whole thing ended up rather simple-- Jeremy, Chris, and Company have spent the last 10 years listening to people complain about bugaboos in the rules. Jeremy especially (as the Sage Advice guy) has received first-hand just what the main and most frequent rules questions have been in the 5E14 books. But rather than go the way of 4E and print full-on rules changes in errata documents (forcing people to carry around dozens of photocopied pages everywhere)... he (and the books via Rulings, Not Rules) told people to change the rules themselves in the interim if they felt like they needed things to be different right now... while he collected all of these rules issues and 10 year later decided to publish all of the corrections all together in a new revised book. And in the process of publishing all the rules corrections that people have been clamoring for, the designers decided to find out if the players felt like they also wanted/needed new rules altogether or changed versions of previous rules... seeing as how these revised books would be the best place to incorporate them.</p><p></p><p>But what they found out was that no... most players seem rather happy with the 5E game they've been playing for 10 years as it is. And thus (other than in certain instances) players don't want NEW design, they just want the design they've been happy with cleaned up. Which is totally understandable. If people have been relatively happy with 5E, why would they want 5E to greatly change? They wouldn't. And while sure, compatibility with old material is probably one of the reasons why they don't feel the need for the game to greatly change... I think it's more just that lots of players think that 5E <em>works</em>. It's a good game. It's fun. And I bet that even if the designers never even mentioned the idea of revising the rules (and we weren't going to get new books at all but just continue using the 5E14 rules)... players for the most part would be fine with that too. Because again... the game works.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9283646, member: 7006"] I think your point about compatibility is a valid one... but I don't think things are as... clear-cut... as you are making them out to be though. If the fandom was really as cheap and unchanging as you suggest... there wouldn't have been so many people wanting and asking for rules changes over the last decade to make the designers thing an update and revision to the rules was necessary (or at the very least something desired and purchasable by a good number of players). I mean at the end of the day I think the whole thing ended up rather simple-- Jeremy, Chris, and Company have spent the last 10 years listening to people complain about bugaboos in the rules. Jeremy especially (as the Sage Advice guy) has received first-hand just what the main and most frequent rules questions have been in the 5E14 books. But rather than go the way of 4E and print full-on rules changes in errata documents (forcing people to carry around dozens of photocopied pages everywhere)... he (and the books via Rulings, Not Rules) told people to change the rules themselves in the interim if they felt like they needed things to be different right now... while he collected all of these rules issues and 10 year later decided to publish all of the corrections all together in a new revised book. And in the process of publishing all the rules corrections that people have been clamoring for, the designers decided to find out if the players felt like they also wanted/needed new rules altogether or changed versions of previous rules... seeing as how these revised books would be the best place to incorporate them. But what they found out was that no... most players seem rather happy with the 5E game they've been playing for 10 years as it is. And thus (other than in certain instances) players don't want NEW design, they just want the design they've been happy with cleaned up. Which is totally understandable. If people have been relatively happy with 5E, why would they want 5E to greatly change? They wouldn't. And while sure, compatibility with old material is probably one of the reasons why they don't feel the need for the game to greatly change... I think it's more just that lots of players think that 5E [I]works[/I]. It's a good game. It's fun. And I bet that even if the designers never even mentioned the idea of revising the rules (and we weren't going to get new books at all but just continue using the 5E14 rules)... players for the most part would be fine with that too. Because again... the game works. [/QUOTE]
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