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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Jaeger" data-source="post: 9284925" data-attributes="member: 27996"><p>Vampire did that. But then they screwed it up.</p><p></p><p>I think that a large part of why no one does that now has to do with how the industry has changed.</p><p></p><p>In the 90's People in the hobby were more likely to give non D&D system games a shot. And the perennial number two RPG was not a D&D clone.</p><p></p><p>But today?</p><p></p><p>IMHO unless you are 5e D&D, the Clone, or have the RPG license for Conan, Star Wars, or Lord of the Rings; Nobody is able to just jump into the industry like they could 30+ years ago.</p><p></p><p>Even publishers of long established RPG IP’s from the 80’s-90’s like Vampire, Shadowrun, and Cyberpunk go to Kickstarter now.</p><p></p><p></p><p></p><p></p><p>I agree that those elements were beyond Wotc's control.</p><p></p><p>But 5e D&D did manage not to get in their own way!</p><p></p><p>The best thing that the 5e designers did was to make the game with a much lower level of complexity than previous Wotc editions. They did it to ostensibly make the edition more appealing and accessible to a much wider range of players after the 4e debacle.</p><p></p><p>Turned out to be a good idea that...</p><p></p><p></p><p></p><p></p><p>Truth.</p><p></p><p>D&D players like their D&D the way that they like it. So whatever you do; Don't touch anything!</p><p>Yes, after ten years it is clear that some things could be improved. But they don't want you to ruin it by changing everything!</p><p>So you need to tread lightly, and make sure that it is exactly the same D&D as it was before; Only better...</p></blockquote><p></p>
[QUOTE="Jaeger, post: 9284925, member: 27996"] Vampire did that. But then they screwed it up. I think that a large part of why no one does that now has to do with how the industry has changed. In the 90's People in the hobby were more likely to give non D&D system games a shot. And the perennial number two RPG was not a D&D clone. But today? IMHO unless you are 5e D&D, the Clone, or have the RPG license for Conan, Star Wars, or Lord of the Rings; Nobody is able to just jump into the industry like they could 30+ years ago. Even publishers of long established RPG IP’s from the 80’s-90’s like Vampire, Shadowrun, and Cyberpunk go to Kickstarter now. I agree that those elements were beyond Wotc's control. But 5e D&D did manage not to get in their own way! The best thing that the 5e designers did was to make the game with a much lower level of complexity than previous Wotc editions. They did it to ostensibly make the edition more appealing and accessible to a much wider range of players after the 4e debacle. Turned out to be a good idea that... Truth. D&D players like their D&D the way that they like it. So whatever you do; Don't touch anything! Yes, after ten years it is clear that some things could be improved. But they don't want you to ruin it by changing everything! So you need to tread lightly, and make sure that it is exactly the same D&D as it was before; Only better... [/QUOTE]
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