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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Rystefn" data-source="post: 9284942" data-attributes="member: 7043460"><p>This is equally true of D&D. People don't talk about it a lot, but the simple fact is that huge numbers of ttRPG books literally never see play. The further you get from core "PHB" style books, the more true this becomes. The majority adventure module type books sold are never played, only read. (To be clear, I'm not saying that if someone published ten different adventures, six of them will never have anyone play them. I'm saying that if you sell a hundred copies of an adventure module, less than fifty of them will be played at a table.)</p><p></p><p>So every time someone points at the current surge of D&D book sales, this same argument can be leveled re: the number of actual players out there. They absolutely are selling a lot of them to people who are going to only ever read it and never play. But I'm going to hazard a guess that the number of people using them in play is best represented as a percentage, not a flat number. As in: more sales almost certainly mean more players, at least as a general rule.</p></blockquote><p></p>
[QUOTE="Rystefn, post: 9284942, member: 7043460"] This is equally true of D&D. People don't talk about it a lot, but the simple fact is that huge numbers of ttRPG books literally never see play. The further you get from core "PHB" style books, the more true this becomes. The majority adventure module type books sold are never played, only read. (To be clear, I'm not saying that if someone published ten different adventures, six of them will never have anyone play them. I'm saying that if you sell a hundred copies of an adventure module, less than fifty of them will be played at a table.) So every time someone points at the current surge of D&D book sales, this same argument can be leveled re: the number of actual players out there. They absolutely are selling a lot of them to people who are going to only ever read it and never play. But I'm going to hazard a guess that the number of people using them in play is best represented as a percentage, not a flat number. As in: more sales almost certainly mean more players, at least as a general rule. [/QUOTE]
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