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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Reynard" data-source="post: 9285128" data-attributes="member: 467"><p>Stop saying "cabal." No one has used that term and weaponized it's implications but you.</p><p></p><p>80K is what percent of 30 million?</p><p></p><p>All I am saying is that the people most likely to engage in the playtest and surveys are the ones most likely to hold strong opinions about the design of D&D. I'm saying, quite directly, that the designers should ignore these people. They should the design the game the way they intend and then sell it.</p><p></p><p>Half assed playtests that don't actually present complete rules don't produce useful feedback. It invites loud minority opinions to shape the game. It's a bad idea.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9285128, member: 467"] Stop saying "cabal." No one has used that term and weaponized it's implications but you. 80K is what percent of 30 million? All I am saying is that the people most likely to engage in the playtest and surveys are the ones most likely to hold strong opinions about the design of D&D. I'm saying, quite directly, that the designers should ignore these people. They should the design the game the way they intend and then sell it. Half assed playtests that don't actually present complete rules don't produce useful feedback. It invites loud minority opinions to shape the game. It's a bad idea. [/QUOTE]
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D&D's Utter Dominance Is Good or Bad Because...
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