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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Oofta" data-source="post: 9295196" data-attributes="member: 6801845"><p>The entire AEDU structure spread across all classes was radically different. Fighters did not function the same as they had at all. Casters no longer had spell books that set them apart from other classes. Conditions were constantly being applied by everyone, who rolled attacks and saves changed. It bore little resemblance to the previous edition for me other than using the same labels and the same dice. Whether it was intentional or not the games I played were far less "loose" and improvisational because the DMs were afraid to allow too much because there might be a specific power for what you were attempting. Skill challenges which, especially at first, were overused by many DMs.</p><p></p><p>I gave it the old college try and played it for the duration, but it felt like a different game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9295196, member: 6801845"] The entire AEDU structure spread across all classes was radically different. Fighters did not function the same as they had at all. Casters no longer had spell books that set them apart from other classes. Conditions were constantly being applied by everyone, who rolled attacks and saves changed. It bore little resemblance to the previous edition for me other than using the same labels and the same dice. Whether it was intentional or not the games I played were far less "loose" and improvisational because the DMs were afraid to allow too much because there might be a specific power for what you were attempting. Skill challenges which, especially at first, were overused by many DMs. I gave it the old college try and played it for the duration, but it felt like a different game. [/QUOTE]
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