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General Tabletop Discussion
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D&D's XP & advancement system is a bit broken. I have a solution.
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<blockquote data-quote="Celtavian" data-source="post: 6824940" data-attributes="member: 5834"><p>It usually takes one session to make it from 1 to 2. I calculate xp for a level per 2 to 3 sessions. I don't use encounter guidelines. I calculate the xp I need for them to level, then create encounters that will supply it. I also give xp for defeating an encounter with good role-playing or bypassing it. Xp is not a tangible thing. It represents nothing real. It's an intangible, relative method of player improvement. There is absolute no need to follow any hard, fast method for giving xp. You should not gain xp solely for combat. Plenty of challenges or roleplaying experiences should cause a player to improve. I don't see any problem with the system unless you are following it like it's a science. That means you haven't read the other parts of the book that recommend advancement through means other than combat.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6824940, member: 5834"] It usually takes one session to make it from 1 to 2. I calculate xp for a level per 2 to 3 sessions. I don't use encounter guidelines. I calculate the xp I need for them to level, then create encounters that will supply it. I also give xp for defeating an encounter with good role-playing or bypassing it. Xp is not a tangible thing. It represents nothing real. It's an intangible, relative method of player improvement. There is absolute no need to follow any hard, fast method for giving xp. You should not gain xp solely for combat. Plenty of challenges or roleplaying experiences should cause a player to improve. I don't see any problem with the system unless you are following it like it's a science. That means you haven't read the other parts of the book that recommend advancement through means other than combat. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's XP & advancement system is a bit broken. I have a solution.
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