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General Tabletop Discussion
*Dungeons & Dragons
D&D's XP & advancement system is a bit broken. I have a solution.
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<blockquote data-quote="Celtavian" data-source="post: 6824968" data-attributes="member: 5834"><p>It is meaningless meta-game currency. In 1E you used to experience for every gold piece you acquired. In other editions role-playing experience, traps, and a role-playing provided experience. Experience has always been a meta-game advancement with a great deal coming from combat because the game was built for a lot of combat because players like to fight and use their combat abilities. </p><p></p><p>Experience points as combat experience is nebulous as well. What if a wizard kills ten creatures with a fireball? Does he get the experience while everyone else gets nothing? Or the fighter kills far more than the rogue or cleric? Does he get more experience? 2E used to have an experience bonus based on hit dice killed. It was fun for the players to keep track of, but it skewed the experience some, especially for a player playing a healing class.</p><p></p><p>Advancement systems are always metagame. They try to pay a little respect to realism, but as a DM you should never think of experience points as anything tied to real experience. That would lead to problems calculating the amount of combat power each class brings to the table.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6824968, member: 5834"] It is meaningless meta-game currency. In 1E you used to experience for every gold piece you acquired. In other editions role-playing experience, traps, and a role-playing provided experience. Experience has always been a meta-game advancement with a great deal coming from combat because the game was built for a lot of combat because players like to fight and use their combat abilities. Experience points as combat experience is nebulous as well. What if a wizard kills ten creatures with a fireball? Does he get the experience while everyone else gets nothing? Or the fighter kills far more than the rogue or cleric? Does he get more experience? 2E used to have an experience bonus based on hit dice killed. It was fun for the players to keep track of, but it skewed the experience some, especially for a player playing a healing class. Advancement systems are always metagame. They try to pay a little respect to realism, but as a DM you should never think of experience points as anything tied to real experience. That would lead to problems calculating the amount of combat power each class brings to the table. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's XP & advancement system is a bit broken. I have a solution.
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