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<blockquote data-quote="Thornir Alekeg" data-source="post: 3510822" data-attributes="member: 15651"><p>If the complexity of the system is reduced in order to make it easier to program an electronic tool, the value of that tool is also reduced. One reason people desire a good character generator is to help them with those complexities. </p><p></p><p>As for the economic gain to be had, I think it has been the perception of large companies such as WotC that the gains would be modest at best. The free character generator in the 3.0 PHB was meant as an intro, it was pretty much an alpha test. Not follow up says that there was no committment to its development. The fact that Master Tools never saw the light of day indicates to me that someone felt the ROI was not high enough to continue development. I don't know much of what happened with D&D eTools, but my recollection of it was that is was pretty much released with low expectations and little fanfare as functionality was stripped out as development progressed. Again my perception is that they didn't see much of a ROI, so they stopped putting effort into it. </p><p></p><p>Whether the perception of little economic gain is reality remains to be seen, but it won't be known until someone creates a program that functions well with the features most people want to see.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3510822, member: 15651"] If the complexity of the system is reduced in order to make it easier to program an electronic tool, the value of that tool is also reduced. One reason people desire a good character generator is to help them with those complexities. As for the economic gain to be had, I think it has been the perception of large companies such as WotC that the gains would be modest at best. The free character generator in the 3.0 PHB was meant as an intro, it was pretty much an alpha test. Not follow up says that there was no committment to its development. The fact that Master Tools never saw the light of day indicates to me that someone felt the ROI was not high enough to continue development. I don't know much of what happened with D&D eTools, but my recollection of it was that is was pretty much released with low expectations and little fanfare as functionality was stripped out as development progressed. Again my perception is that they didn't see much of a ROI, so they stopped putting effort into it. Whether the perception of little economic gain is reality remains to be seen, but it won't be known until someone creates a program that functions well with the features most people want to see. [/QUOTE]
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