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D&DXP: Skills...
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<blockquote data-quote="breschau" data-source="post: 4078945" data-attributes="member: 52376"><p>Looking over the char sheets from D&Dxp, here's what I think's going on.</p><p></p><p>Universal class skills:</p><p>Everyone gets them, but they're not necessarily trained.</p><p>Acrobatics, Athletics, Insight, Perception, Stealth.</p><p>Insight and Perception are used as static "defenses" against Bluff? and Stealth respectively.</p><p></p><p>Skill list:</p><p>Acrobatics - Dex.</p><p>Arcana - Int.</p><p>Athletics - Str.</p><p>Bluff - Cha.</p><p>Diplomacy - Cha.</p><p>Dungeoneering - Wis.</p><p>Endurance - Con.</p><p>Heal - Wis.</p><p>History - Int.</p><p>Insight - Wis.</p><p>Intimidate - Cha.</p><p>Nature - Wis or Int. Ranger seems to use Wis, while the Wizard seems to use Int.</p><p>Perception - Wis.</p><p>Religion - Int.</p><p>Stealth - Dex.</p><p>Streetwise - Cha.</p><p>Thievery - Dex.</p><p></p><p>Trained skills by class:</p><p>Paladin: 4 trained skills.</p><p>Cleric: 4 trained skills.</p><p>Fighter: 4 trained skills.</p><p>Ranger: 6 trained skills.</p><p>Wizard: 4 trained skills.</p><p>Warlock: 4 trained skills.</p><p>Rogue: 6 trained skills.</p><p></p><p>Considering how clean the numbers are below, we can assume that there is no real difference between class skills and non-class skills (a house rule mentioned in Saga that many thought would make it into 4th).</p><p></p><p>The few skills that don't add up are marked with a "?".</p><p></p><p>Sample characters and the numbers:</p><p>Paladin-</p><p>Acrobatics -1. (Dex +1; -2 armor penalty)</p><p>Athletics -2. (Str +2; -4 armor penalty)</p><p>Diplomacy +8 (Cha +3; +5 trained)</p><p>Heal +8 (Cha +3; +5 trained)</p><p>Insight +8 (Wis +3; +5 trained)</p><p>Perception +3 (Wis +3)</p><p>Religion +4 (Int -1; +5 trained)</p><p>Stealth -3 (Dex +1; -4 armor penalty)</p><p></p><p>Why the difference between the Acrobatics and Athletics/Stealth penalty?</p><p></p><p>Cleric-</p><p>Acrobatics -1 (Dex +0; -1 armor penalty)</p><p>Arcana +6 (Int +1; +5 trained)</p><p>Athletics +1 (Str +2; -1 armor penalty)</p><p>Heal +9 (Wis +4; +5 trained)</p><p>History +6 (Int +1; +5 trained)</p><p>Insight +9 (Wis +4; +5 trained)</p><p>Perception +4 (Wis +4)</p><p>Religion +6 (Int +1; +5 trained)</p><p>Stealth -1 (Dex +0; -1 armor penalty)</p><p></p><p>Fighter-</p><p>Acrobatics -1 (Dex +1; -2 armor penalty)</p><p>Athletics +6 (Str +3; +5 trained; -2 armor penalty)</p><p>Endurance +9 (Con +4; +5 trained)</p><p>Heal +7 (Wis +2; +5 trained)</p><p>Insight +2 (Wis +2)</p><p>Perception +2 (Wis +2)</p><p>Stealth -1 (Dex +1; -2 armor penalty)</p><p>Streetwise +4 (Cha -1; +5 trained)</p><p></p><p>Ranger-</p><p>Acrobatics +9 (Dex +4; +5 trained)</p><p>Athletics +7 (Str +2; +5 trained)</p><p>History +8 (Int +1; +5 trained; +2 ?)</p><p>Insight +2 (Wis +2)</p><p>Nature +7 (Wis +2; +5 trained)</p><p>Perception +7 (Wis +2; +5 trained)</p><p>Stealth +9 (Dex +4; +5 trained)</p><p></p><p>Wizard-</p><p>Acrobatics +2 (Dex +2)</p><p>Arcana +10 (Int +5; +5 trained)</p><p>Athletics +0 (Str +0)</p><p>History +10 (Int +5; +5 trained)</p><p>Insight -1 (Wis -1)</p><p>Nature +10 (Int +5; +5 trained)</p><p>Perception -1 (Wis -1)</p><p>Stealth +9 (Dex +2; +5 trained; +2 skill training feat)</p><p></p><p>That the "Skill Training" feat grants a +2 skill bonus is my assumption. It's neat and simple, it lines up all classes as having at least 4 trained skills (otherwise only the Wizard would have 3). If this assumption is correct, it could be confusing to have "trained" skills grant +5, while "training" skills (via the feat) only grant +2. </p><p></p><p>Warlock-</p><p>Acrobatics +0 (Dex +0)</p><p>Athletics +0 (Str +0)</p><p>Bluff +9 (Cha +4; +5 trained)</p><p>Insight +6 (Wis -1; +5 trained; +2 ?)</p><p>Perception -1 (Wis -1)</p><p>Stealth +0 (Dex)</p><p>Streetwise +9 (Cha +4; +5 trained)</p><p>Thievery +5 (Dex +0; +5 trained)</p><p></p><p>Armor penalty:</p><p>From these we can assume that heavier armors give a skill penalty as before. The penalty affects at least Acrobatics, Athletics, and Stealth.</p><p></p><p>Plate: -4.</p><p>Chainmail: -1.</p><p>Scale: -2.</p><p>Hide: -0.</p><p>Leather: -0.</p></blockquote><p></p>
[QUOTE="breschau, post: 4078945, member: 52376"] Looking over the char sheets from D&Dxp, here's what I think's going on. Universal class skills: Everyone gets them, but they're not necessarily trained. Acrobatics, Athletics, Insight, Perception, Stealth. Insight and Perception are used as static "defenses" against Bluff? and Stealth respectively. Skill list: Acrobatics - Dex. Arcana - Int. Athletics - Str. Bluff - Cha. Diplomacy - Cha. Dungeoneering - Wis. Endurance - Con. Heal - Wis. History - Int. Insight - Wis. Intimidate - Cha. Nature - Wis or Int. Ranger seems to use Wis, while the Wizard seems to use Int. Perception - Wis. Religion - Int. Stealth - Dex. Streetwise - Cha. Thievery - Dex. Trained skills by class: Paladin: 4 trained skills. Cleric: 4 trained skills. Fighter: 4 trained skills. Ranger: 6 trained skills. Wizard: 4 trained skills. Warlock: 4 trained skills. Rogue: 6 trained skills. Considering how clean the numbers are below, we can assume that there is no real difference between class skills and non-class skills (a house rule mentioned in Saga that many thought would make it into 4th). The few skills that don't add up are marked with a "?". Sample characters and the numbers: Paladin- Acrobatics -1. (Dex +1; -2 armor penalty) Athletics -2. (Str +2; -4 armor penalty) Diplomacy +8 (Cha +3; +5 trained) Heal +8 (Cha +3; +5 trained) Insight +8 (Wis +3; +5 trained) Perception +3 (Wis +3) Religion +4 (Int -1; +5 trained) Stealth -3 (Dex +1; -4 armor penalty) Why the difference between the Acrobatics and Athletics/Stealth penalty? Cleric- Acrobatics -1 (Dex +0; -1 armor penalty) Arcana +6 (Int +1; +5 trained) Athletics +1 (Str +2; -1 armor penalty) Heal +9 (Wis +4; +5 trained) History +6 (Int +1; +5 trained) Insight +9 (Wis +4; +5 trained) Perception +4 (Wis +4) Religion +6 (Int +1; +5 trained) Stealth -1 (Dex +0; -1 armor penalty) Fighter- Acrobatics -1 (Dex +1; -2 armor penalty) Athletics +6 (Str +3; +5 trained; -2 armor penalty) Endurance +9 (Con +4; +5 trained) Heal +7 (Wis +2; +5 trained) Insight +2 (Wis +2) Perception +2 (Wis +2) Stealth -1 (Dex +1; -2 armor penalty) Streetwise +4 (Cha -1; +5 trained) Ranger- Acrobatics +9 (Dex +4; +5 trained) Athletics +7 (Str +2; +5 trained) History +8 (Int +1; +5 trained; +2 ?) Insight +2 (Wis +2) Nature +7 (Wis +2; +5 trained) Perception +7 (Wis +2; +5 trained) Stealth +9 (Dex +4; +5 trained) Wizard- Acrobatics +2 (Dex +2) Arcana +10 (Int +5; +5 trained) Athletics +0 (Str +0) History +10 (Int +5; +5 trained) Insight -1 (Wis -1) Nature +10 (Int +5; +5 trained) Perception -1 (Wis -1) Stealth +9 (Dex +2; +5 trained; +2 skill training feat) That the "Skill Training" feat grants a +2 skill bonus is my assumption. It's neat and simple, it lines up all classes as having at least 4 trained skills (otherwise only the Wizard would have 3). If this assumption is correct, it could be confusing to have "trained" skills grant +5, while "training" skills (via the feat) only grant +2. Warlock- Acrobatics +0 (Dex +0) Athletics +0 (Str +0) Bluff +9 (Cha +4; +5 trained) Insight +6 (Wis -1; +5 trained; +2 ?) Perception -1 (Wis -1) Stealth +0 (Dex) Streetwise +9 (Cha +4; +5 trained) Thievery +5 (Dex +0; +5 trained) Armor penalty: From these we can assume that heavier armors give a skill penalty as before. The penalty affects at least Acrobatics, Athletics, and Stealth. Plate: -4. Chainmail: -1. Scale: -2. Hide: -0. Leather: -0. [/QUOTE]
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