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D&L 1 MODERATORS PLEASE LOCK THIS THREAD
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<blockquote data-quote="Mark" data-source="post: 141982" data-attributes="member: 5"><p>Arim has slipped off and won't be returning. He leaves no impression on your minds and his leaving bears no comment or concern.</p><p></p><p>Catching the coin, the Informant returns to his fellows, one of which is noticeably disheartened by his inability to assess the situation and take advantage of Haggerty's generosity.</p><p></p><p>There is an odd change to the air as the party enters the warehouse. The familiar smell from the sea is still prevalent but is almost drown out by the musty odor of a building only recently reopened. Danmor's eye notice that there is a serious lesson or two that could be learned by whoever last cleaned this place. Although some effort must have been made to remove larger pieces of debris, even the simple use of a broom seems to have been underrated. Dust creeps up in the corners with various shards of crate slats and box nails. A good pile of cargo has been stowed, and from the looks of the nearly empty wagon backed up to the doorway, the work here of unloading is almost finished.</p><p></p><p>Moving into the warehouse, Haggerty, Danmor, Arthael and Ponulia look around for the foreman. There are only tow people inside, and at the request, one of them motions to the other, who stands looking at the new arrivals expectantly. Glancing back at his task, he jots down figures with chalk on a piece of slate.</p><p></p><p>Krenid, as apparently this man must be if Ponulia's information is correct, is a tall man, broad in the shoulders and with a healthy growth of auburn facial hair. His beard and mustache are offset by the lack of any growth on the top of his head. Dressed in gray, woolen clothing, he's got a pair of heavy, leather gloves hanging out of his back pocket. Finishing a quick notation, he looks up again and smiles.</p><p></p><p>_________________________________________________</p><p></p><p>OODM: We're moving on without Arim. I gave him every opportunity to contact me (the rest of the weekend) and I assume he just doesn't have the time for all of his games. Please, check out this new (but not officially released) <a href="http://www.creativemountaingames.com/games/locus/locus_jalston.pdf" target="_blank">Locus - Jalston</a> to further familiarize yourself with the town. Let me know if you notice any errors that have creeped into it. You are my last line of editing it before official release. Thank you in advance for any help in this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>BTW - I'm going to have them shut down the META thread. We'll work with OOC/OODM additions to regular posts as needed.</p></blockquote><p></p>
[QUOTE="Mark, post: 141982, member: 5"] Arim has slipped off and won't be returning. He leaves no impression on your minds and his leaving bears no comment or concern. Catching the coin, the Informant returns to his fellows, one of which is noticeably disheartened by his inability to assess the situation and take advantage of Haggerty's generosity. There is an odd change to the air as the party enters the warehouse. The familiar smell from the sea is still prevalent but is almost drown out by the musty odor of a building only recently reopened. Danmor's eye notice that there is a serious lesson or two that could be learned by whoever last cleaned this place. Although some effort must have been made to remove larger pieces of debris, even the simple use of a broom seems to have been underrated. Dust creeps up in the corners with various shards of crate slats and box nails. A good pile of cargo has been stowed, and from the looks of the nearly empty wagon backed up to the doorway, the work here of unloading is almost finished. Moving into the warehouse, Haggerty, Danmor, Arthael and Ponulia look around for the foreman. There are only tow people inside, and at the request, one of them motions to the other, who stands looking at the new arrivals expectantly. Glancing back at his task, he jots down figures with chalk on a piece of slate. Krenid, as apparently this man must be if Ponulia's information is correct, is a tall man, broad in the shoulders and with a healthy growth of auburn facial hair. His beard and mustache are offset by the lack of any growth on the top of his head. Dressed in gray, woolen clothing, he's got a pair of heavy, leather gloves hanging out of his back pocket. Finishing a quick notation, he looks up again and smiles. _________________________________________________ OODM: We're moving on without Arim. I gave him every opportunity to contact me (the rest of the weekend) and I assume he just doesn't have the time for all of his games. Please, check out this new (but not officially released) [url=http://www.creativemountaingames.com/games/locus/locus_jalston.pdf]Locus - Jalston[/url] to further familiarize yourself with the town. Let me know if you notice any errors that have creeped into it. You are my last line of editing it before official release. Thank you in advance for any help in this. :) BTW - I'm going to have them shut down the META thread. We'll work with OOC/OODM additions to regular posts as needed. [/QUOTE]
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