D.R.A.T.S. Diceless System

HinterWelt

First Post
Hi everyone,
I couldn't sleep and decided to endulge myself. I came up with the Diceless Role-playing And Tactics System (D.R.A.T.S.). It is an answer to a problem I have had with stories and settings that I could not fit into traditional systems. It is a co-operative RPG in that the Groups is expected to have the same expectations and goals. It is meant to enable playing in inconsistant or difficult settings. I wrote it with Star Trek in mind so you get the idea.

It is short (4 pages) and includes a character sheet. I am very interested in your feedback and hope to add a number of other views to this creation. It is not a commercial product but merely a personal project.

Without further delay:
http://www.hinterwelt.com/dload/drats13.pdf544K

Thanks,
Bill
 

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HinterWelt said:
I couldn't sleep and decided to indulge myself.
I'm petitioning Morpheus to send you nightmares more often. ;)

I haven't read this yet, but I will. I am an advocate of diceless gaming and seeing this was a nice surprise. Thanks for giving it to us for free.
 

Sadrik said:
What did you change in the 1.4?
Mostly a reorg (some points brought up on other sites included definitions first, stats first), added general definitions, updated the character sheet with spelling and format changes.

Thanks for taking the time to look,
Bill
 

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