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D1-3 Descent/Kuo-Toa/Drow
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<blockquote data-quote="Garnfellow" data-source="post: 2360047" data-attributes="member: 1223"><p><strong>Key to the Troglodyte Warrens: Area 1</strong></p><p></p><p>Several of the following monsters were built using the <em>Tome of Horrors</em>. I've done the 3.5 update myself. So here goes:</p><p></p><p><strong><span style="color: red">Area 1. Entrance to the Grand Cavern</span></strong></p><p></p><p>Note the positions indicated by the following letters:</p><p></p><p><strong>B. Bugbear Sentries (EL 5)</strong></p><p></p><p><strong>Creatures:</strong> Three bugbear sentries are positioned at each of the three marked positions. Use standard stats given above.</p><p></p><p><strong>D. Drow Sentries (EL 6)</strong> </p><p></p><p><strong>Creatures:</strong> One drow sentry is positioned at each of the four marked positions. If intruders are identified, the sentry sighting them casts <em>dancing lights</em> to show the location and identity of the creatures. All are in positions where they can see at least one other sentry, and the others can be thus alerted. The drow making the sighting reports to his superiors (area<strong> 6</strong>) while the other three move to positions where they can observe the intruders.</p><p></p><p><strong>DROW SENTRY CR 2</strong></p><p>Male drow elf warrior 2</p><p>CE Medium humanoid</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 120 ft; Listen +3, Spot +3</p><p><strong>Languages</strong> Common, Elven, Undercommon</p><p><strong>----------</strong></p><p><strong>AC</strong> 17, touch 11, flat-footed 16</p><p><strong>hp</strong> 9 (2 HD)</p><p><strong>Immune</strong> sleep</p><p><strong>SR</strong> 13</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +1, <strong>Will</strong> -1 (+1 vs. spells or spell-like abilities, +3 vs. enchantment)</p><p><strong>----------</strong></p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> mwk short sword +5 (1d6+1/19–20)</p><p><strong>Ranged</strong> hand crossbow +4 (1d4/19–20)</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +3</p><p><strong>SA</strong> poison</p><p><strong>Spell-Like Abilities</strong> (CL 2): 1/day—<em>dancing lights</em>, <em>faerie fire</em>, <em>veil of shadows</em></p><p><strong>----------</strong></p><p><strong>Abilities</strong> Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10</p><p><strong>SQ</strong> drow traits, light blindness</p><p><strong>Feats</strong> Weapon Focus (short sword)</p><p><strong>Skills</strong> Hide +3, Listen +3, Search +4, Spot +3</p><p><strong>Possessions</strong> mithral shirt, <em>+1 light steel shield</em>, masterwork short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), potion of <em>spider climb</em>, 20 pp</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2360047, member: 1223"] [b]Key to the Troglodyte Warrens: Area 1[/b] Several of the following monsters were built using the [i]Tome of Horrors[/i]. I've done the 3.5 update myself. So here goes: [b][color=red]Area 1. Entrance to the Grand Cavern[/color][/b] Note the positions indicated by the following letters: [B]B. Bugbear Sentries (EL 5)[/b] [b]Creatures:[/b] Three bugbear sentries are positioned at each of the three marked positions. Use standard stats given above. [B]D. Drow Sentries (EL 6)[/b] [b]Creatures:[/b] One drow sentry is positioned at each of the four marked positions. If intruders are identified, the sentry sighting them casts [i]dancing lights[/i] to show the location and identity of the creatures. All are in positions where they can see at least one other sentry, and the others can be thus alerted. The drow making the sighting reports to his superiors (area[b] 6[/b]) while the other three move to positions where they can observe the intruders. [B]DROW SENTRY CR 2[/b] Male drow elf warrior 2 CE Medium humanoid [B]Init[/b] +1; [B]Senses[/b] darkvision 120 ft; Listen +3, Spot +3 [B]Languages[/b] Common, Elven, Undercommon [b]----------[/b] [b]AC[/b] 17, touch 11, flat-footed 16 [b]hp[/b] 9 (2 HD) [B]Immune[/b] sleep [B]SR[/B] 13 [B]Fort[/b] +3, [B]Ref[/b] +1, [B]Will[/b] -1 (+1 vs. spells or spell-like abilities, +3 vs. enchantment) [b]----------[/b] [b]Spd[/b] 30 ft [B]Melee[/b] mwk short sword +5 (1d6+1/19–20) [B]Ranged[/b] hand crossbow +4 (1d4/19–20) [B]Base Atk[/b] +2; [B]Grp[/b] +3 [B]SA[/b] poison [B]Spell-Like Abilities[/b] (CL 2): 1/day—[i]dancing lights[/i], [i]faerie fire[/i], [i]veil of shadows[/i] [b]----------[/b] [b]Abilities[/b] Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 [B]SQ[/B] drow traits, light blindness [B]Feats[/b] Weapon Focus (short sword) [B]Skills[/b] Hide +3, Listen +3, Search +4, Spot +3 [B]Possessions[/b] mithral shirt, [i]+1 light steel shield[/i], masterwork short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), potion of [i]spider climb[/i], 20 pp [/QUOTE]
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