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<blockquote data-quote="Garnfellow" data-source="post: 2366366" data-attributes="member: 1223"><p><strong>Trog Cavern Area 13: Ghast Cave (EL 7)</strong></p><p></p><p><strong>Creatures:</strong> Four ghasts with 300 gp and 18 gems (10 gp each).</p><p></p><p><strong>GHASTS (2) CR 3</strong></p><p>CE Medium undead</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft; Listen +2, Spot +8</p><p><strong>Languages</strong> Undercommon</p><p>----------</p><p><strong>AC</strong> 17, touch 13, flat-footed 14</p><p><strong>hp</strong> 29 (4 HD)</p><p><strong>Fort</strong> +1, <strong>Ref</strong> +4, <strong>Will</strong> +6</p><p>----------</p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> bite +5 (1d8+3 plus paralysis) and 2 claws +3 (1d4+1 plus paralysis)</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +5</p><p><strong>SA</strong> ghoul fever, paralysis, stench</p><p>----------</p><p><strong>Abilities</strong> Str 17, Dex 17, Con —, Int 13, Wis 14, Cha 16</p><p><strong>SQ</strong> undead traits, +2 turn resistance</p><p><strong>Feats</strong> Multiattack, Toughness</p><p><strong>Skills</strong> Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8</p><p>----------</p><p><strong>Ghoul Fever (Su):</strong> Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Constitution and 1d3 Dexterity.</p><p><strong>Paralysis (Ex):</strong> Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis.</p><p><strong>Stench (Ex):</strong> The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A <em>delay poison</em> or <em>neutralize poison</em> spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2366366, member: 1223"] [b]Trog Cavern Area 13: Ghast Cave (EL 7)[/b] [B]Creatures:[/b] Four ghasts with 300 gp and 18 gems (10 gp each). [B]GHASTS (2) CR 3[/B] CE Medium undead [B]Init[/b] +3; [B]Senses[/b] darkvision 60 ft; Listen +2, Spot +8 [B]Languages[/b] Undercommon ---------- [B]AC[/b] 17, touch 13, flat-footed 14 [b]hp[/b] 29 (4 HD) [B]Fort[/b] +1, [B]Ref[/b] +4, [B]Will[/b] +6 ---------- [B]Spd[/b] 30 ft [B]Melee[/b] bite +5 (1d8+3 plus paralysis) and 2 claws +3 (1d4+1 plus paralysis) [B]Base Atk[/b] +2; [B]Grp[/b] +5 [B]SA[/b] ghoul fever, paralysis, stench ---------- [B]Abilities[/b] Str 17, Dex 17, Con —, Int 13, Wis 14, Cha 16 [B]SQ[/B] undead traits, +2 turn resistance [B]Feats[/b] Multiattack, Toughness [B]Skills[/b] Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8 ---------- [B]Ghoul Fever (Su):[/b] Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Constitution and 1d3 Dexterity. [B]Paralysis (Ex):[/b] Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. [B]Stench (Ex):[/b] The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A [i]delay poison[/i] or [i]neutralize poison[/i] spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. [/QUOTE]
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