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<blockquote data-quote="Garnfellow" data-source="post: 2920164" data-attributes="member: 1223"><p><strong>Primary passages</strong></p><p></p><p>Here is the "original" table for primary passages:</p><p></p><p>01–15 1d4+1 fire beetles</p><p>16–18 1 beholder</p><p>19–20 1 black pudding</p><p>21–25 1d6+12 bugbears with 1d6+18 slaves </p><p>26–30 drow merchant, small train</p><p>31–35 drow merchant, medium train</p><p>36–39 drow merchant, large train</p><p>40–44 drow patrol, male</p><p>45–49 drow patrol, female</p><p>50–59 drow patrol, mixed</p><p>60–64 1 gas spore </p><p>65–69 1d8+8 ghouls and 1d4+1 ghasts </p><p>70 1 gray ooze </p><p>71–72 1 green slime </p><p>73–77 1d2 illithids and 1d4+1 wererats (a, b) </p><p>78–80 3d6 marlgoyles </p><p>81–82 1 brown mold</p><p>83–84 1 yellow mold</p><p>85–86 1 ochre jelly </p><p>87–88 1 purple worm </p><p>89–90 1 rust monster </p><p>91–92 1d4+1 shadows </p><p>93–95 1 giant slug</p><p>96–100 1d4 trolls and 1d8+8 troglodytes </p><p></p><p>This is actually the table from the G-D-Q supermodule and not the original D1, but the two are close enough to make the differences pretty insignificant. The beholder and a couple of the drow entries are fairly tough, but most of these encounters are notable for their weakness. As noted above, lots of slimes and jellies. Is it me, or does the rust monster seem a little out of place beside all these terrors of the sunless realms?</p><p></p><p>When converting over to 3e, many of these monsters can be beefed up with some more HD or class levels, allowing us to keep them on the chart, and in some cases even reduce their number appearing to more manageable numbers. </p><p></p><p>Several monsters -- notably the oozes and molds -- just could not be advanced far enough to make them worthwhile encounters. In these circumstances, I found substitutes. Fortunately, Gygax himself made a whole slew of tougher fungi that appeared in the MMII and could make decent substitutes. The gibbering monster, also from MMII, also can sub in for the poor gray ooze.</p><p></p><p>Fire beetles, unfortunately, are a harder case. They take up 15% of the space on the table, and they are only an EL 1. I had originally set out to replace them with something else, but upon looking at the original tables it seems clear that EGG intended for fire beetles to be a very common encounter, even if they pose no real threat. Fair enough, I guess. So I have left them on for now.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2920164, member: 1223"] [b]Primary passages[/b] Here is the "original" table for primary passages: 01–15 1d4+1 fire beetles 16–18 1 beholder 19–20 1 black pudding 21–25 1d6+12 bugbears with 1d6+18 slaves 26–30 drow merchant, small train 31–35 drow merchant, medium train 36–39 drow merchant, large train 40–44 drow patrol, male 45–49 drow patrol, female 50–59 drow patrol, mixed 60–64 1 gas spore 65–69 1d8+8 ghouls and 1d4+1 ghasts 70 1 gray ooze 71–72 1 green slime 73–77 1d2 illithids and 1d4+1 wererats (a, b) 78–80 3d6 marlgoyles 81–82 1 brown mold 83–84 1 yellow mold 85–86 1 ochre jelly 87–88 1 purple worm 89–90 1 rust monster 91–92 1d4+1 shadows 93–95 1 giant slug 96–100 1d4 trolls and 1d8+8 troglodytes This is actually the table from the G-D-Q supermodule and not the original D1, but the two are close enough to make the differences pretty insignificant. The beholder and a couple of the drow entries are fairly tough, but most of these encounters are notable for their weakness. As noted above, lots of slimes and jellies. Is it me, or does the rust monster seem a little out of place beside all these terrors of the sunless realms? When converting over to 3e, many of these monsters can be beefed up with some more HD or class levels, allowing us to keep them on the chart, and in some cases even reduce their number appearing to more manageable numbers. Several monsters -- notably the oozes and molds -- just could not be advanced far enough to make them worthwhile encounters. In these circumstances, I found substitutes. Fortunately, Gygax himself made a whole slew of tougher fungi that appeared in the MMII and could make decent substitutes. The gibbering monster, also from MMII, also can sub in for the poor gray ooze. Fire beetles, unfortunately, are a harder case. They take up 15% of the space on the table, and they are only an EL 1. I had originally set out to replace them with something else, but upon looking at the original tables it seems clear that EGG intended for fire beetles to be a very common encounter, even if they pose no real threat. Fair enough, I guess. So I have left them on for now. [/QUOTE]
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