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<blockquote data-quote="doghead" data-source="post: 2892258" data-attributes="member: 8243"><p>--- THE OGRE'S CAVE ---</p><p></p><p>Tomas follows the conversation, but says nothing for a while.</p><p></p><p></p><p></p><p>"I can pass word on to the Lodge, and they will ensure that people around here know to avoid this place."</p><p></p><p>Zaeryl's mention of undead also gets Tomas's attention.</p><p></p><p>"Can you tell me more about what you found down there?"</p><p></p><p><span style="font-size: 9px">- OOC -</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">RA: OK, Zaeryl is now 3rd level. Powere points spent today are gone, but he can use new power points gained, new skill ranks etc. If people have longer term spell or manifestation effects, then I will keep a more accurate account of time. But generally, I don't think the one hour per encounter rule was far off in this case. There didn't seem to be any great sense of urgency and the characters spent a fair bit of time poking around and discussing things. So three hours down below in this case seems about right. Which would make it about midday now.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">ajanders: Sorry, can't really help. I'm hopeless at feat/power/spell selection. It drives me crazy. The next time I have to generate a character, I'm going to use a random generator <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> . Or play a barbarian.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 2892258, member: 8243"] --- THE OGRE'S CAVE --- Tomas follows the conversation, but says nothing for a while. "I can pass word on to the Lodge, and they will ensure that people around here know to avoid this place." Zaeryl's mention of undead also gets Tomas's attention. "Can you tell me more about what you found down there?" [SIZE=1]- OOC - RA: OK, Zaeryl is now 3rd level. Powere points spent today are gone, but he can use new power points gained, new skill ranks etc. If people have longer term spell or manifestation effects, then I will keep a more accurate account of time. But generally, I don't think the one hour per encounter rule was far off in this case. There didn't seem to be any great sense of urgency and the characters spent a fair bit of time poking around and discussing things. So three hours down below in this case seems about right. Which would make it about midday now. ajanders: Sorry, can't really help. I'm hopeless at feat/power/spell selection. It drives me crazy. The next time I have to generate a character, I'm going to use a random generator :] . Or play a barbarian.[/SIZE] [/QUOTE]
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