Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
D1: Ashin's Commission (El Jefe judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Jefe" data-source="post: 3110450" data-attributes="member: 19990"><p><strong>The Stonepike Mountains</strong></p><p></p><p>Round 8 (still waiting on Zaeryl, everyone else proceed to Round 9<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[sblock=Michael, Hulgyr, Zaeryl, Eternity, Almayce: ]- Michael helped one of the soldiers who was hurt</p><p>- Hulgyr realized that all his playmates either took a nap or ran away.</p><p>- Zaeryl ran off to chase a soldier[sblock=Zaeryl: ]No AoO damage vs. Zaeryl, still waiting for you to roll AoO on Private Squatter when he takes his Round 8 move.[/sblock][sblock=Michael, Hulgyr, Eternity, Almayce: ]- Eternity and Almayce decided to go for a horsey ride and went to do that.[/sblock][/sblock][sblock=Ironwolf: ]-Ironwolf ran into the forest after a soldier, and heard lots of running and yelling[/sblock]Round 9[sblock=Michael, Hulgyr, Eternity, Almayce: ]Having stabilized the fallen soldier, Michael dashed off in the direction of Kinthriver, hoping that his mount would still be waiting for him. Hulgyr followed him, still hanging on to Ironwolf's psicrsytal, and thanks to years of chasing game through the wilderness, caught and passed the heavily armored cleric. Neither reached his mount, but both could see Eternity and Almayce ahead, who were making preparations to mount up and ride away.</p><p></p><p>- Michael and Hulgyr decided to go for a horsey ride, too, and ran to their horses.[/sblock][sblock=Ironwolf: ]OoC: Let me try to help here. Ironwolf dashed into the woods behind Michael and Hulgyr. When Ironwolf veered to his right (toward Duvik) last turn, he lost sight of those two. He's pretty sure that they are ahead and to his left, although it sounds like they said something about "horses" and headed off in that direction. As you're chasing someone(?) who is running through the woods toward Duvik, the horses would be to your left and a little behind you...at least that's where you left them. I presume you're trying to get whoever is running through the woods (and you think there may be two of them) toward Duvik in visual range so you can toss a javelin at them? Well, if so...[sblock=IC: ]Ironwolf thought that whoever was running was going <em>fast</em>. He wasn't running at his fastest, but he could never throw a javelin if he did. However, whoever was crashing through the branches ahead of him was going faster than he could possibly sprint, unless at the very least he dropped the soldier he was carrying. Even then he doubted he could close the distance.</p><p></p><p>What he did realize was that whoever was running was turning back in his direction, maybe trying to find their way back to the path. Ironwolf couldn't really tell if he could successfully cut them off or not, but he was sure that if he kept running, he'd find out soon.</p><p></p><p>OoC: I've got Ironwolf double moving at 20'+20'=40' toward someone moving away from the horses. They are quadruple moving, still headed toward Duvik, but doubling back your way. You'd guess that they're still 40-50' away from you (at the end of your double move). You haven't picked your quarry out yet as the trees provide concealment at this range, but are pretty sure you could at least try a long javelin throw if you could just see him.</p><p></p><p>Uh, and you think there might be two of them, too.[/sblock][/sblock]Zaeryl 8</p><p>Private Squatter? 8</p><p>Eternity 8</p><p>Almayce 1</p></blockquote><p></p>
[QUOTE="El Jefe, post: 3110450, member: 19990"] [b]The Stonepike Mountains[/b] Round 8 (still waiting on Zaeryl, everyone else proceed to Round 9:)[sblock=Michael, Hulgyr, Zaeryl, Eternity, Almayce: ]- Michael helped one of the soldiers who was hurt - Hulgyr realized that all his playmates either took a nap or ran away. - Zaeryl ran off to chase a soldier[sblock=Zaeryl: ]No AoO damage vs. Zaeryl, still waiting for you to roll AoO on Private Squatter when he takes his Round 8 move.[/sblock][sblock=Michael, Hulgyr, Eternity, Almayce: ]- Eternity and Almayce decided to go for a horsey ride and went to do that.[/sblock][/sblock][sblock=Ironwolf: ]-Ironwolf ran into the forest after a soldier, and heard lots of running and yelling[/sblock]Round 9[sblock=Michael, Hulgyr, Eternity, Almayce: ]Having stabilized the fallen soldier, Michael dashed off in the direction of Kinthriver, hoping that his mount would still be waiting for him. Hulgyr followed him, still hanging on to Ironwolf's psicrsytal, and thanks to years of chasing game through the wilderness, caught and passed the heavily armored cleric. Neither reached his mount, but both could see Eternity and Almayce ahead, who were making preparations to mount up and ride away. - Michael and Hulgyr decided to go for a horsey ride, too, and ran to their horses.[/sblock][sblock=Ironwolf: ]OoC: Let me try to help here. Ironwolf dashed into the woods behind Michael and Hulgyr. When Ironwolf veered to his right (toward Duvik) last turn, he lost sight of those two. He's pretty sure that they are ahead and to his left, although it sounds like they said something about "horses" and headed off in that direction. As you're chasing someone(?) who is running through the woods toward Duvik, the horses would be to your left and a little behind you...at least that's where you left them. I presume you're trying to get whoever is running through the woods (and you think there may be two of them) toward Duvik in visual range so you can toss a javelin at them? Well, if so...[sblock=IC: ]Ironwolf thought that whoever was running was going [I]fast[/I]. He wasn't running at his fastest, but he could never throw a javelin if he did. However, whoever was crashing through the branches ahead of him was going faster than he could possibly sprint, unless at the very least he dropped the soldier he was carrying. Even then he doubted he could close the distance. What he did realize was that whoever was running was turning back in his direction, maybe trying to find their way back to the path. Ironwolf couldn't really tell if he could successfully cut them off or not, but he was sure that if he kept running, he'd find out soon. OoC: I've got Ironwolf double moving at 20'+20'=40' toward someone moving away from the horses. They are quadruple moving, still headed toward Duvik, but doubling back your way. You'd guess that they're still 40-50' away from you (at the end of your double move). You haven't picked your quarry out yet as the trees provide concealment at this range, but are pretty sure you could at least try a long javelin throw if you could just see him. Uh, and you think there might be two of them, too.[/sblock][/sblock]Zaeryl 8 Private Squatter? 8 Eternity 8 Almayce 1 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
D1: Ashin's Commission (El Jefe judging)
Top