Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
D1: Ashin's Commission (El Jefe judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Jefe" data-source="post: 3143899" data-attributes="member: 19990"><p>I'm still struggling with this. When Zaeryl left, Michael and Eternity were standing/kneeling over Private Stander. When he next saw them, they were mounted and some distance (admittedly, not a great distance, but given the visibility...) from where Stander was laying. I did mention that everyone was mounted and that Hulgyr had a limp soldier on his horse. I don't see what I could have done differently, save to phrase it like: "Everybody is in a small clump in the middle of the woods. Everyone is mounted. Only one of the three soldiers is present; he is unconscious or dead and on the back of Hulgyr's horse, the whereabouts of the other two is not known to everyone present." Admittedly, that would have met your concern, but it didn't seem obvious to me that it needed phrasing that way. Again, my bad, but I don't see this as a "Ha, ha, the bed is missing and you just didn't notice" problem. It <em>was</em> more subtle than that, and because it was so subtle, I do see it as something that even the mighty Zaeryl could have missed...especially with Eternity constantly buzzing in his ear that everybody needed to stop so she could see if Squatter was still alive.And in that case, I'd have either ruled that the paladin simply wasn't aware that the third orphan was in peril (and the character can beat himself up IC all he wants, but even his god likely wouldn't hold him responsible for that one), or else tried to find a way to retcon it. I just don't see Zaeryl in the same light...and if I do, it's more like the case in which the paladin would have every reason to believe that the child was saved only to find out to his dismay that he wasn't.</p><p></p><p>I suppose the concept of Zaeryl is still evolving in my mind even if it's been settled in your mind for months. Is it your concept of Zaeryl that he never, <em>ever</em> makes a tactical mistake, provided that he gets good situational information? If so, I certainly didn't understand that until the last 24 hours. And granted, Zaeryl is not human, but that's clearly a quite superhuman ability. I've seen some very smart, very "together" people make bigger mistakes in RL than he did in the game when under far less pressure and facing fewer distractions than he was.</p></blockquote><p></p>
[QUOTE="El Jefe, post: 3143899, member: 19990"] I'm still struggling with this. When Zaeryl left, Michael and Eternity were standing/kneeling over Private Stander. When he next saw them, they were mounted and some distance (admittedly, not a great distance, but given the visibility...) from where Stander was laying. I did mention that everyone was mounted and that Hulgyr had a limp soldier on his horse. I don't see what I could have done differently, save to phrase it like: "Everybody is in a small clump in the middle of the woods. Everyone is mounted. Only one of the three soldiers is present; he is unconscious or dead and on the back of Hulgyr's horse, the whereabouts of the other two is not known to everyone present." Admittedly, that would have met your concern, but it didn't seem obvious to me that it needed phrasing that way. Again, my bad, but I don't see this as a "Ha, ha, the bed is missing and you just didn't notice" problem. It [I]was[/I] more subtle than that, and because it was so subtle, I do see it as something that even the mighty Zaeryl could have missed...especially with Eternity constantly buzzing in his ear that everybody needed to stop so she could see if Squatter was still alive.And in that case, I'd have either ruled that the paladin simply wasn't aware that the third orphan was in peril (and the character can beat himself up IC all he wants, but even his god likely wouldn't hold him responsible for that one), or else tried to find a way to retcon it. I just don't see Zaeryl in the same light...and if I do, it's more like the case in which the paladin would have every reason to believe that the child was saved only to find out to his dismay that he wasn't. I suppose the concept of Zaeryl is still evolving in my mind even if it's been settled in your mind for months. Is it your concept of Zaeryl that he never, [I]ever[/I] makes a tactical mistake, provided that he gets good situational information? If so, I certainly didn't understand that until the last 24 hours. And granted, Zaeryl is not human, but that's clearly a quite superhuman ability. I've seen some very smart, very "together" people make bigger mistakes in RL than he did in the game when under far less pressure and facing fewer distractions than he was. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
D1: Ashin's Commission (El Jefe judging)
Top