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d100-based WH40K: Imperium Maledictum Announced
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<blockquote data-quote="humble minion" data-source="post: 8722222" data-attributes="member: 5948"><p>The later games in the FFG line always seemed to me like they were a bit hamstrung by the dogged adherence to the d100 system. It made sense for the hard-scrabble street level stuff that Dark Heresy was intended for, but it didn't scale up very well. Life-is-cheap grit isn't necessarily what you want when you're trying to run a Deathwatch campaign. Something completely different would have fitted the genre better (I messed around with a Mutants and Masterminds binding for Deathwatch for a while), but then the lines would have lost even nominal cross-compatibility. </p><p></p><p>I really liked the IDEA of Rogue Trader, and I bought the whole line just because the books were so gorgeous, but I always wondered how it'd work in play. It seemed to suffer from Star Trek Away Team Disease, in which it was really hard to justify why the high-ranking starship officers would be the ones going off on their own and getting involved in all the risky fighting rather than getting their minions to do it for them. ESPECIALLY in the WH40K universe where life is cheap and any ship has thousands of expendable menials, and almost everyone you meet wants to eat your face, or turn you into a meeping mutated mass of organs, or stick you in a auto-torturing war machine that is fueled by your agony.</p><p></p><p>I'm still going to play the hell out of the Rogue Trader computer game when it arrives though. Even though I'll have to buy a new computer to do it.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8722222, member: 5948"] The later games in the FFG line always seemed to me like they were a bit hamstrung by the dogged adherence to the d100 system. It made sense for the hard-scrabble street level stuff that Dark Heresy was intended for, but it didn't scale up very well. Life-is-cheap grit isn't necessarily what you want when you're trying to run a Deathwatch campaign. Something completely different would have fitted the genre better (I messed around with a Mutants and Masterminds binding for Deathwatch for a while), but then the lines would have lost even nominal cross-compatibility. I really liked the IDEA of Rogue Trader, and I bought the whole line just because the books were so gorgeous, but I always wondered how it'd work in play. It seemed to suffer from Star Trek Away Team Disease, in which it was really hard to justify why the high-ranking starship officers would be the ones going off on their own and getting involved in all the risky fighting rather than getting their minions to do it for them. ESPECIALLY in the WH40K universe where life is cheap and any ship has thousands of expendable menials, and almost everyone you meet wants to eat your face, or turn you into a meeping mutated mass of organs, or stick you in a auto-torturing war machine that is fueled by your agony. I'm still going to play the hell out of the Rogue Trader computer game when it arrives though. Even though I'll have to buy a new computer to do it. [/QUOTE]
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