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d100-based WH40K: Imperium Maledictum Announced
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<blockquote data-quote="MGibster" data-source="post: 8722376" data-attributes="member: 4534"><p>I did hear someone suggest that the GM just make the charter for the rogue trader include a provision requiring them to be the first person to step off the ship during any economic endeavor. But the real reason is that if you have your minions doing everything, there isn't much of a game. And as incompetent as the PCs felt in those games, imagine how incompentent the minions are. You can't rely on those dolts to get anything but the simpliest tasks done properly.</p><p></p><p>The Warhammer 40k universe is absurd, and I mean that in the best way possible. This is a setting where dudes with swords will charge a tank and win. Just revel in the ridiculousness and enjoy it as best you can.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8722376, member: 4534"] I did hear someone suggest that the GM just make the charter for the rogue trader include a provision requiring them to be the first person to step off the ship during any economic endeavor. But the real reason is that if you have your minions doing everything, there isn't much of a game. And as incompetent as the PCs felt in those games, imagine how incompentent the minions are. You can't rely on those dolts to get anything but the simpliest tasks done properly. The Warhammer 40k universe is absurd, and I mean that in the best way possible. This is a setting where dudes with swords will charge a tank and win. Just revel in the ridiculousness and enjoy it as best you can. [/QUOTE]
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d100-based WH40K: Imperium Maledictum Announced
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