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d100 Chase Complications
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<blockquote data-quote="fafhrd" data-source="post: 2427583" data-attributes="member: 18517"><p>Type: Footchase</p><p></p><p>Location: Urban</p><p></p><p>Description:</p><p>Pigeon SWARM</p><p>Tiny Animal (Swarm)</p><p>Hit Dice: 3d8 (13 hp)</p><p>Initiative: +2</p><p>Speed: 5 ft. (1 square), fly 30 ft. (average)</p><p>Armor Class: 12 (+2 size), touch 12, flat-footed 12</p><p>Base Attack/Grapple: -1/-</p><p>Attack: -</p><p>Full Attack: -</p><p>Space/Reach: 10 ft./0 ft.</p><p>Special Attacks: Distraction</p><p>Special Qualities: half damage from slashing and</p><p>piercing, low-light vision, swarm traits</p><p>Saves: Fort +3, Ref +5, Will +2</p><p>Abilities: Str 1, Dex 10, Con 10, Int 1, Wis 12, Cha 2</p><p>Skills: Listen +6, Spot +6</p><p>Feats: Alertness, Lightning Reflexes</p><p>Environment: Urban</p><p>Organization: Solitary, flight (2–4 swarms)</p><p>Challenge Rating: 1/2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: None</p><p>Level Adjustment: —</p><p>Amidst the mighty works of man, a vicious foe coos, awaiting the day of reckoning.</p><p>COMBAT</p><p>A pigeon swarm forms when ordinary pigeons are frightened by loud noise or quick movement. If approached at faster than a walk, any sufficient number of pigeons will form a swarm. A pigeon swarm does no damage and dissipates 1d4 rounds after forming.</p><p>Feathered Distraction (Ex): Any living creature sharing the same space as a pigeon swarm must succeed on a DC 11 Fortitude save on its turn or be</p><p>nauseated for 1 round. The save DC is Constitution-based.</p></blockquote><p></p>
[QUOTE="fafhrd, post: 2427583, member: 18517"] Type: Footchase Location: Urban Description: Pigeon SWARM Tiny Animal (Swarm) Hit Dice: 3d8 (13 hp) Initiative: +2 Speed: 5 ft. (1 square), fly 30 ft. (average) Armor Class: 12 (+2 size), touch 12, flat-footed 12 Base Attack/Grapple: -1/- Attack: - Full Attack: - Space/Reach: 10 ft./0 ft. Special Attacks: Distraction Special Qualities: half damage from slashing and piercing, low-light vision, swarm traits Saves: Fort +3, Ref +5, Will +2 Abilities: Str 1, Dex 10, Con 10, Int 1, Wis 12, Cha 2 Skills: Listen +6, Spot +6 Feats: Alertness, Lightning Reflexes Environment: Urban Organization: Solitary, flight (2–4 swarms) Challenge Rating: 1/2 Treasure: None Alignment: Always neutral Advancement: None Level Adjustment: — Amidst the mighty works of man, a vicious foe coos, awaiting the day of reckoning. COMBAT A pigeon swarm forms when ordinary pigeons are frightened by loud noise or quick movement. If approached at faster than a walk, any sufficient number of pigeons will form a swarm. A pigeon swarm does no damage and dissipates 1d4 rounds after forming. Feathered Distraction (Ex): Any living creature sharing the same space as a pigeon swarm must succeed on a DC 11 Fortitude save on its turn or be nauseated for 1 round. The save DC is Constitution-based. [/QUOTE]
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