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d100 CITY CONTENTS [Edit:] Complete & Available for Download!!
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<blockquote data-quote="Turanil" data-source="post: 1660472" data-attributes="member: 9646"><p><strong>Bump.</strong></p><p></p><p>I seem to have absolutely no success with this thread. Can you at least tell me if you would find such a table of city buildings and mansions useful in your urban adventures? Maybe this idea is worthless, or you don't have ideas, or not the time doing them. Let me know, so I let this thread die or I bring more items to it... (If many people find it interesting, I would thereafter make a pdf and make it available on enworld and other appropriate download sites.)</p><p></p><p>Thanks.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><span style="color: Yellow"><strong>4.</strong></span> This large two-storeyed mansion belongs to an adventuring party who is almost always absent. It contains numerous trophies, including stuffed monsters and odd weapons and armors from distant lands. Two domestics take care of the mansion in the party's absence: an old gruffy dwarf with a missing arm, who had been saved from a horrible death by the proprietors, and a mute strong woman visibly native from a distant country. Both are more than simple commoners and know how to defend themselves if need be. In any case, if there is a treasure chest hidden in this mansion, they don't know about it. </p><p></p><p><span style="color: Yellow"><strong>5.</strong></span> This mundane looking building is in fact a true fortress. While the doors and windows shutters look like plain wood, they are in fact thick iron inside. The walls are especially thick stone reinforced with metal bars. Inside, there is first an entrance hall with a counter, another reinforced metal door, and also a thick wall pierced with four arrow slits. On the other side of the wall is a corridor with seats in front of the arrow slits, obviously for archers to stand and watch. All the building is likewise fortified. In the basement there is a tunnel leading into the sewers (it had been dug by thieves to rob the first proprietor). The building originally belonged to a jeweler. Then, the jeweler was robbed by daring thieves who later bought the building for their guild, as the jeweler had gone bankrupt. Most of the thieves are currently missing, and three old women inhabit the building. They of course "know nothing about anything"; use of proper magic or intimidation wouldn't reveal much more to an investigator however.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1660472, member: 9646"] [b]Bump.[/b] I seem to have absolutely no success with this thread. Can you at least tell me if you would find such a table of city buildings and mansions useful in your urban adventures? Maybe this idea is worthless, or you don't have ideas, or not the time doing them. Let me know, so I let this thread die or I bring more items to it... (If many people find it interesting, I would thereafter make a pdf and make it available on enworld and other appropriate download sites.) Thanks. -------------------------------------------------------------------------- [COLOR=Yellow][B]4.[/B][/COLOR] This large two-storeyed mansion belongs to an adventuring party who is almost always absent. It contains numerous trophies, including stuffed monsters and odd weapons and armors from distant lands. Two domestics take care of the mansion in the party's absence: an old gruffy dwarf with a missing arm, who had been saved from a horrible death by the proprietors, and a mute strong woman visibly native from a distant country. Both are more than simple commoners and know how to defend themselves if need be. In any case, if there is a treasure chest hidden in this mansion, they don't know about it. [COLOR=Yellow][B]5.[/B][/COLOR] This mundane looking building is in fact a true fortress. While the doors and windows shutters look like plain wood, they are in fact thick iron inside. The walls are especially thick stone reinforced with metal bars. Inside, there is first an entrance hall with a counter, another reinforced metal door, and also a thick wall pierced with four arrow slits. On the other side of the wall is a corridor with seats in front of the arrow slits, obviously for archers to stand and watch. All the building is likewise fortified. In the basement there is a tunnel leading into the sewers (it had been dug by thieves to rob the first proprietor). The building originally belonged to a jeweler. Then, the jeweler was robbed by daring thieves who later bought the building for their guild, as the jeweler had gone bankrupt. Most of the thieves are currently missing, and three old women inhabit the building. They of course "know nothing about anything"; use of proper magic or intimidation wouldn't reveal much more to an investigator however. -------------------------------------------------------------------------- [/QUOTE]
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