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d100 CITY CONTENTS [Edit:] Complete & Available for Download!!
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<blockquote data-quote="der_kluge" data-source="post: 1662584" data-attributes="member: 945"><p>22 was skipped for some reason...</p><p></p><p>Here is another Bluffside entry that didn't make the final cut. This is all that I have. Perhaps some of the other Bluffside authors will add any that they have that didn't make it. Note, that this is 3.0 compliant, not 3.5.</p><p></p><p></p><p><span style="color: red">#22 </span> <strong>Name: Tolley's Tinkering Junkyard</strong></p><p><strong>Type of Establishment:</strong> business</p><p><strong>Description of Establishment:</strong> After violating numerous city ordinances, and getting thrown out of the upper city, Tolley's Tinkering Junkyard found its way into the catacombs beneath the surface. For Tolley, a gnome, this was just fine. Tolley's Tinkering Junkyard is a hangout, of sorts, for tinkers, engineers, and just collectors of odd trinkets and junk. The Junkyard houses 200 square feet of rods, springs, weights, wheels, gears, and other assorted tinkering equipment. However, despite the apparent mess of it all, Tolley claims to know his entire inventory, and has a story to match every rod, screw, and spring in his collection to boot. Don't call it garbage to Tolley, either. He takes great pride in his inventory and when he's not spinning yarns about his adventuring days or the next big thing he's gonna build, he's hard at work in his shop. Local tinkers claim that if Tolley doesn't have it, it doesn't exist. Moreover, if your calculations are off, and that rod is useless to you now, don't throw it away, Tolley will buy it from you. </p><p><strong>Owner/Prominent Resident:</strong> Tolley (whose full name is complex, and quite boring), is an eccentric gnome who retired after a life of adventuring and spends most of his days building crazy contraptions.</p><p><strong>List of Regulars:</strong> Most fellow tinkers, and a high number of gnomes. Occasionally, people will come seeking cures from Tolley, since he is a high level cleric.</p><p><strong>Hooks:</strong> </p><p>1. Tolley used to be quite an adventurer but retired after he watched a group of beholders eat his entire party. Tolley managed to escape somehow, although he rarely talks about it. Apparently, this incident happened not too far from Bluffside, but no one has yet to convince him to say where it occurred.</p><p></p><p></p><p><strong>Tolley, male gnome Clr12/Wiz3:</strong> CR 15; Size S (3 ft., 4 in. tall); HD 12d8+3d4+75; hp 145; Init +6 (+2 Dex, +4 Improved Initiative); Spd 20 ft.; AC 20 (+1 size, +2 Dex, +7 Chain Shirt +3); Attack +12/+7 melee (+14/+9 vs. demons); SV Fort +14, Ref +7, Will +15; AL CG; Str 10, Dex 14, Con 20, Int 16, Wis 18, Cha 14.</p><p><strong>Languages Spoken:</strong> Common, Gnome, Draconic, Dwarven</p><p><strong>Skills and Feats:</strong> Alchemy +13, Concentration +14, Disable Device +5.0, Heal +13, Hide +6.0, Knowledge (arcana) +10, Knowledge (religion) +10, Listen +8, Open Lock +3.0, Spot +7.0, Spellcraft +10, Tinkering +20; Alertness, Brew Potion, Improved Initiative, Scribe Scroll, Skill Focus (Tinkering), Silent Spell (silent image), Still Spell (silent image), Toughness</p><p><strong>Cleric Domains:</strong> Good, Invention.</p><p><strong>Cleric Spells Per Day:</strong> 6, 6+1, 5+1, 5+1, 4+1, 3+1, 2+1.</p><p><strong>Wizard Spells Known (4/3/2):</strong> 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st – Charm Person, Color Spray, Identify, Mage Armor, Magic Missile, Silent Image, Spider Climb. 2nd – Arcane Lock, Blur, Continual Flame, Mirror Image.</p><p><strong>Possessions:</strong> Toad familiar “Bubble” (SQ: +2 Con, Alertness), +3 chain shirt (with 0% arcane spell failure), Mace +2/+5 vs. Demons, Ring of dispel magic (dispels magic 1/day)</p><p><strong>Notes:</strong> Tolley does not normally wear his armor and his adventuring gear, although he will usually always be wearing his ring. While wearing armor, Open Locks and Hide are +0.0 and +4.0 respectively.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1662584, member: 945"] 22 was skipped for some reason... Here is another Bluffside entry that didn't make the final cut. This is all that I have. Perhaps some of the other Bluffside authors will add any that they have that didn't make it. Note, that this is 3.0 compliant, not 3.5. [color=red]#22 [/color] [b]Name: Tolley's Tinkering Junkyard[/b] [b]Type of Establishment:[/b] business [b]Description of Establishment:[/b] After violating numerous city ordinances, and getting thrown out of the upper city, Tolley's Tinkering Junkyard found its way into the catacombs beneath the surface. For Tolley, a gnome, this was just fine. Tolley's Tinkering Junkyard is a hangout, of sorts, for tinkers, engineers, and just collectors of odd trinkets and junk. The Junkyard houses 200 square feet of rods, springs, weights, wheels, gears, and other assorted tinkering equipment. However, despite the apparent mess of it all, Tolley claims to know his entire inventory, and has a story to match every rod, screw, and spring in his collection to boot. Don't call it garbage to Tolley, either. He takes great pride in his inventory and when he's not spinning yarns about his adventuring days or the next big thing he's gonna build, he's hard at work in his shop. Local tinkers claim that if Tolley doesn't have it, it doesn't exist. Moreover, if your calculations are off, and that rod is useless to you now, don't throw it away, Tolley will buy it from you. [b]Owner/Prominent Resident:[/b] Tolley (whose full name is complex, and quite boring), is an eccentric gnome who retired after a life of adventuring and spends most of his days building crazy contraptions. [b]List of Regulars:[/b] Most fellow tinkers, and a high number of gnomes. Occasionally, people will come seeking cures from Tolley, since he is a high level cleric. [b]Hooks:[/b] 1. Tolley used to be quite an adventurer but retired after he watched a group of beholders eat his entire party. Tolley managed to escape somehow, although he rarely talks about it. Apparently, this incident happened not too far from Bluffside, but no one has yet to convince him to say where it occurred. [b]Tolley, male gnome Clr12/Wiz3:[/b] CR 15; Size S (3 ft., 4 in. tall); HD 12d8+3d4+75; hp 145; Init +6 (+2 Dex, +4 Improved Initiative); Spd 20 ft.; AC 20 (+1 size, +2 Dex, +7 Chain Shirt +3); Attack +12/+7 melee (+14/+9 vs. demons); SV Fort +14, Ref +7, Will +15; AL CG; Str 10, Dex 14, Con 20, Int 16, Wis 18, Cha 14. [b]Languages Spoken:[/b] Common, Gnome, Draconic, Dwarven [b]Skills and Feats:[/b] Alchemy +13, Concentration +14, Disable Device +5.0, Heal +13, Hide +6.0, Knowledge (arcana) +10, Knowledge (religion) +10, Listen +8, Open Lock +3.0, Spot +7.0, Spellcraft +10, Tinkering +20; Alertness, Brew Potion, Improved Initiative, Scribe Scroll, Skill Focus (Tinkering), Silent Spell (silent image), Still Spell (silent image), Toughness [b]Cleric Domains:[/b] Good, Invention. [b]Cleric Spells Per Day:[/b] 6, 6+1, 5+1, 5+1, 4+1, 3+1, 2+1. [b]Wizard Spells Known (4/3/2):[/b] 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st – Charm Person, Color Spray, Identify, Mage Armor, Magic Missile, Silent Image, Spider Climb. 2nd – Arcane Lock, Blur, Continual Flame, Mirror Image. [b]Possessions:[/b] Toad familiar “Bubble” (SQ: +2 Con, Alertness), +3 chain shirt (with 0% arcane spell failure), Mace +2/+5 vs. Demons, Ring of dispel magic (dispels magic 1/day) [b]Notes:[/b] Tolley does not normally wear his armor and his adventuring gear, although he will usually always be wearing his ring. While wearing armor, Open Locks and Hide are +0.0 and +4.0 respectively. [/QUOTE]
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