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<blockquote data-quote="Turanil" data-source="post: 1667191" data-attributes="member: 9646"><p>--------------------------------------------------------------------------</p><p></p><p><span style="color: Yellow"><strong>37.</strong></span> This two-storeys house has a bad reputation. Neighbors think it is cursed. In fact, in the last years there has been more people dying in this house than in all the surrounding district houses together. All died of disease; only those who could pay the service of a priest to heal them were saved, only to fall ill again soon after. Now, locals would not accept to live there, but nonetheless rent it to the occasional stranger. The house is clean, and is certainly not under a magical curse. However, there is a lingering odor of refuse that don't want to leave the house, despite it has been thoroughly cleaned. The answer to this mystery is to be found in the basement. Unknown to all, there is a secret trap undiscovered as of now, that leads directly into an especially foul part of the sewers. Some mold or ooze or whatnot resides there as well, that devours all rats that could come through the basement's floor and invade the house. However, the filthy air full of terrible germs sips continuously through the stones of the basement's floor, bringing many diseases to the house's occupants. (Every 24 hours spend in this building, one must make a Fort save DC=10 or get a disease.)</p><p></p><p>--------------------------------------------------------------------------</p><p>To easily put the numbers in bold yellow, copypaste this, then remove the first two " / ":</p><p>[/COLOR=Yellow][/B]0.[/B][/COLOR]</p></blockquote><p></p>
[QUOTE="Turanil, post: 1667191, member: 9646"] -------------------------------------------------------------------------- [COLOR=Yellow][B]37.[/B][/COLOR] This two-storeys house has a bad reputation. Neighbors think it is cursed. In fact, in the last years there has been more people dying in this house than in all the surrounding district houses together. All died of disease; only those who could pay the service of a priest to heal them were saved, only to fall ill again soon after. Now, locals would not accept to live there, but nonetheless rent it to the occasional stranger. The house is clean, and is certainly not under a magical curse. However, there is a lingering odor of refuse that don't want to leave the house, despite it has been thoroughly cleaned. The answer to this mystery is to be found in the basement. Unknown to all, there is a secret trap undiscovered as of now, that leads directly into an especially foul part of the sewers. Some mold or ooze or whatnot resides there as well, that devours all rats that could come through the basement's floor and invade the house. However, the filthy air full of terrible germs sips continuously through the stones of the basement's floor, bringing many diseases to the house's occupants. (Every 24 hours spend in this building, one must make a Fort save DC=10 or get a disease.) -------------------------------------------------------------------------- To easily put the numbers in bold yellow, copypaste this, then remove the first two " / ": [/COLOR=Yellow][/B]0.[/B][/COLOR] [/QUOTE]
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