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d100 CITY CONTENTS [Edit:] Complete & Available for Download!!
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<blockquote data-quote="SpiralBound" data-source="post: 1690693" data-attributes="member: 8396"><p><span style="color: Yellow"><strong>71.</strong></span> <strong>Ginny's:</strong> This small building is the height of an ordinary two story building, yet has three stories, all of which are sized specifically for Halflings. Ginny's is a restaurant that caters specifically to the Halfling community. Diners will find only halfling sized furniture inside and on the balconies that surround the building at both the second and third floors. The doors are Halfling sized as are the dishes and even the meal portion sizes. Gnomes with a little bit of discomfort can squeeze into the chairs at Ginny's but any other standard PC race will be definitely uncomfortable, if they can fit in at all. The Halfling proprietors aren't prejudiced against "bigg'uns" (their slang for any race larger than a Gnome), merely pro-Halfling.</p><p></p><p><span style="color: Yellow"><strong>72.</strong></span> <strong>Rotgut Ale:</strong> This rough looking wooden building has no door in the doorway, nor glass or shutters forthe windows. The Name of this tavern is a joke, since there is no "Rotgut Ale" on the menu. The furniture inside is mostly crude stools and benches surrounding old crates and barrels. Rotgut Ale mostly caters to Half-Orcs, Orcs, Hobgoblins, Bugbears, etc. The food is crude yet cheap. Fights are common and ignored. The "pansy" races such as Elves, Gnomes, Halflings and most Humans aren't welcome, and the "stuck-up, narrow-minded " Dwarves are definitely not welcome at all. The lighting is poor which serves the inclinations and activities of it's patrons just fine. The Ogre bartender complains if you don't dump your dead out back.</p><p></p><p><span style="color: Yellow"><strong>73.</strong></span> <strong>Memories of Thronginhold:</strong> This one story stone building has small windows that are usually barred shut. The heavy door is closed and is always guarded on the inside. Those seeking admittance better be Dwarves or be known inside, otherwise you are politely, yet firmly denied entrance. Once inside you are presented with what appears to be an ancient traditional Dwarven stronghold. In reality this building doesn't extend more than four stories below ground. It is a safehouse for travellers, mostly Dwarves, that provides food, rest, and even has such services as weapon and armor repair/creation from the forge, armory and leatherworks on the bottom floor. The building itself was built 100 years ago by Borhimak Thangin hammer of the Thronginhold clan using the stones of long-ago destroyed Thronginhold, a Dwarvenhold that was demolished by a Dwarven-Giant war that resulted in the near total annilihation of the tiny clan Thronginhold. The survivors mostly resettled among other larger, more established Dwarven clans, but Borhimak dreams of one day refounding his lost clan. If only he can gather enough former Thronginhold Dwarves (or even willing converts) to restart the clan - with him as the new clanfather of course. In the meantime, he has made "Memories of Thronginhold" as popular and as successful a haven for travelling Dwarves as possible. All the better to bring people over to his cause, he thinks. So far, he has successfully gather 15 other Dwarves, a mixture of actual Thronginhold's and newly converted. Most Dwarves however politely indulge Borhimak and his aspirations, wishing him good luck in rebuilding his lost clan, but nonetheless not are interested in leaving their own. The food is good, traditional Dwarven food with plenty of Dwarven ale on tap.</p><p></p><p><span style="color: Yellow"><strong>74.</strong></span> <strong>Ellainn El'etiethe:</strong> This tall, white building with sweeping archways in front and a fenced-in treed garden on the other three sides is an eatery for the fae races (Elves, Gnomes, Halflings, Pixies, etc.). The lighting is bright and everything is clean and fresh. The waitstaff are all Dryads from the protected druid's grove that almost surrounds the building. There is light music playing gently in the background and several small fountains can be found hidden among the many clusters of plants both inside and out. The food is expensive but very tasty and beautiful to look at. There is a ward placed on the entrance that alerts the Griffon bouncer whenever someone of evil alignment attempts to enter. Aside from that, all people are welcome.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 1690693, member: 8396"] [COLOR=Yellow][B]71.[/B][/COLOR] [b]Ginny's:[/b] This small building is the height of an ordinary two story building, yet has three stories, all of which are sized specifically for Halflings. Ginny's is a restaurant that caters specifically to the Halfling community. Diners will find only halfling sized furniture inside and on the balconies that surround the building at both the second and third floors. The doors are Halfling sized as are the dishes and even the meal portion sizes. Gnomes with a little bit of discomfort can squeeze into the chairs at Ginny's but any other standard PC race will be definitely uncomfortable, if they can fit in at all. The Halfling proprietors aren't prejudiced against "bigg'uns" (their slang for any race larger than a Gnome), merely pro-Halfling. [COLOR=Yellow][B]72.[/B][/COLOR] [b]Rotgut Ale:[/b] This rough looking wooden building has no door in the doorway, nor glass or shutters forthe windows. The Name of this tavern is a joke, since there is no "Rotgut Ale" on the menu. The furniture inside is mostly crude stools and benches surrounding old crates and barrels. Rotgut Ale mostly caters to Half-Orcs, Orcs, Hobgoblins, Bugbears, etc. The food is crude yet cheap. Fights are common and ignored. The "pansy" races such as Elves, Gnomes, Halflings and most Humans aren't welcome, and the "stuck-up, narrow-minded " Dwarves are definitely not welcome at all. The lighting is poor which serves the inclinations and activities of it's patrons just fine. The Ogre bartender complains if you don't dump your dead out back. [COLOR=Yellow][B]73.[/B][/COLOR] [b]Memories of Thronginhold:[/b] This one story stone building has small windows that are usually barred shut. The heavy door is closed and is always guarded on the inside. Those seeking admittance better be Dwarves or be known inside, otherwise you are politely, yet firmly denied entrance. Once inside you are presented with what appears to be an ancient traditional Dwarven stronghold. In reality this building doesn't extend more than four stories below ground. It is a safehouse for travellers, mostly Dwarves, that provides food, rest, and even has such services as weapon and armor repair/creation from the forge, armory and leatherworks on the bottom floor. The building itself was built 100 years ago by Borhimak Thangin hammer of the Thronginhold clan using the stones of long-ago destroyed Thronginhold, a Dwarvenhold that was demolished by a Dwarven-Giant war that resulted in the near total annilihation of the tiny clan Thronginhold. The survivors mostly resettled among other larger, more established Dwarven clans, but Borhimak dreams of one day refounding his lost clan. If only he can gather enough former Thronginhold Dwarves (or even willing converts) to restart the clan - with him as the new clanfather of course. In the meantime, he has made "Memories of Thronginhold" as popular and as successful a haven for travelling Dwarves as possible. All the better to bring people over to his cause, he thinks. So far, he has successfully gather 15 other Dwarves, a mixture of actual Thronginhold's and newly converted. Most Dwarves however politely indulge Borhimak and his aspirations, wishing him good luck in rebuilding his lost clan, but nonetheless not are interested in leaving their own. The food is good, traditional Dwarven food with plenty of Dwarven ale on tap. [COLOR=Yellow][B]74.[/B][/COLOR] [b]Ellainn El'etiethe:[/b] This tall, white building with sweeping archways in front and a fenced-in treed garden on the other three sides is an eatery for the fae races (Elves, Gnomes, Halflings, Pixies, etc.). The lighting is bright and everything is clean and fresh. The waitstaff are all Dryads from the protected druid's grove that almost surrounds the building. There is light music playing gently in the background and several small fountains can be found hidden among the many clusters of plants both inside and out. The food is expensive but very tasty and beautiful to look at. There is a ward placed on the entrance that alerts the Griffon bouncer whenever someone of evil alignment attempts to enter. Aside from that, all people are welcome. [/QUOTE]
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