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d100 CITY CONTENTS [Edit:] Complete & Available for Download!!
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 1714592" data-attributes="member: 1710"><p><strong>#94. Green Meats (Butcher Yard)</strong></p><p></p><p><strong>Description:</strong> Green Meats is a butcher yard run by Darden Green. It has a small lower floor through which one can enter the small second floor, the stockyard, or the small root cellar. The lower floor contains cuts of meat, sausages and the like. The upper floor houses a beat-up desk and some chairs. Darden sells meat downstairs, but upstairs is where he does most of his business deals; negotiating prices on livestock and game with herders and hunters. The stockyard is surrounded by a fifteen foot tall fence and is accessible only by a heavy gate or through the ground floor of the business. Grates in the yard allow gore to run off into the sewer.</p><p></p><p><strong>Owner:</strong> Darden Green is a tree trunk of a man. He stands five feet and five inches tall with a thick torso and solid arms and legs. He is bald, pale skinned, and almost always sweating. He’s almost never seen without his bloody apron, but he does take off his laborer’s cap when negotiating a business deal (usually to mop his sweaty brow when a deal isn’t going his way). He has dark, mean eyes and a cruel, thin-lipped mouth. Despite this, he can turn on the charm when he wants to. He is utterly contemptuous of women and can only tolerate children long enough to send them on an errand; cheap labor, he likes. He keeps an iron-bound club in the store for tenderizing would-be thieves and always has at least one knife secreted in his apron. He is never without his large meat cleaver (of masterwork quality). He’s not as strong as he looks.</p><p></p><p><strong>Other Notables:</strong> None to speak of, Darden Green keeps to himself unless he’s making a business deal. The company he keeps consists of two things; A striped cat that named Skulk that guards his office, and a vicious guard dog chained in the far corner of the stockyard named Chance.</p><p></p><p><strong>Hooks:</strong></p><p><strong>1.</strong> People disappear often enough in town that some wags insist there may be more than four-legged animals in the sausage. The fact is, Darden is always looking for an easy buck, and body disposal isn’t something he’d turn his nose up at. Having grates that lead directly to the sewer behind his tall stockyard fence, and away from prying eyes, can only facilitate such skullduggery. What do you expect from a man who doesn’t know why people suggest that he change his shop’s name?</p><p></p><p><strong>2.</strong> There are always some people who believe that there are fell creatures lurking in the city’s extensive sewers, but not many take such talk seriously. Having said that, it’s a fact that strange noises can sometimes be heard coming from the drains in Darden’s stockyard. A steady supply of blood and entrails would be enough to attract all sorts of creatures; if they are down there, it’s only a matter of time before they come out of the sewers looking for more. Not even Darden knows what is making the noises.</p><p></p><p><strong>Darden Green, 39,</strong> male human, <strong>Exp3</strong>; CR 2; Size M (5 ft., 5 in. tall, 195 lbs.); HD 3d6-3; hp 15; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (10 flat, 11 touch); Attack: +2 melee, +3 ranged; SV Fort 0, Ref +2, Will +4; AL LE; Str 11, Dex 12, Con 9, Int 15, Wis 13, Cha 16.</p><p><strong>Attacks:</strong> +2 (1d6, Club); +4 (1d4, Cleaver, Masterwork); +2 (1d3, Unarmed)</p><p><strong>Languages Spoken:</strong> Common, Gnoll, Orc.</p><p><strong>Possessions:</strong> Cleaver (Masterwork), Club</p><p><strong>Skills:</strong> Appraise +5, Bluff +11 (Persuasive), Diplomacy +15 (Negotiator), Gather Information +4, Handle Animal +6, Intimidate +12 (Persuasive), Knowledge (local) +7, Listen +7, Profession (Butcher) +7, Sense Motive +9 (Negotiator), Spot +7</p><p><strong>Feats:</strong> (Armor Proficiency: light, Simple Weapon Proficiency), Negotiator, Persuasive, Weapon Focus: Cleaver (as dagger but Slashing instead of Piercing)</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 1714592, member: 1710"] [b]#94. Green Meats (Butcher Yard)[/b] [b]Description:[/b] Green Meats is a butcher yard run by Darden Green. It has a small lower floor through which one can enter the small second floor, the stockyard, or the small root cellar. The lower floor contains cuts of meat, sausages and the like. The upper floor houses a beat-up desk and some chairs. Darden sells meat downstairs, but upstairs is where he does most of his business deals; negotiating prices on livestock and game with herders and hunters. The stockyard is surrounded by a fifteen foot tall fence and is accessible only by a heavy gate or through the ground floor of the business. Grates in the yard allow gore to run off into the sewer. [b]Owner:[/b] Darden Green is a tree trunk of a man. He stands five feet and five inches tall with a thick torso and solid arms and legs. He is bald, pale skinned, and almost always sweating. He’s almost never seen without his bloody apron, but he does take off his laborer’s cap when negotiating a business deal (usually to mop his sweaty brow when a deal isn’t going his way). He has dark, mean eyes and a cruel, thin-lipped mouth. Despite this, he can turn on the charm when he wants to. He is utterly contemptuous of women and can only tolerate children long enough to send them on an errand; cheap labor, he likes. He keeps an iron-bound club in the store for tenderizing would-be thieves and always has at least one knife secreted in his apron. He is never without his large meat cleaver (of masterwork quality). He’s not as strong as he looks. [b]Other Notables:[/b] None to speak of, Darden Green keeps to himself unless he’s making a business deal. The company he keeps consists of two things; A striped cat that named Skulk that guards his office, and a vicious guard dog chained in the far corner of the stockyard named Chance. [b]Hooks:[/b] [b]1.[/b] People disappear often enough in town that some wags insist there may be more than four-legged animals in the sausage. The fact is, Darden is always looking for an easy buck, and body disposal isn’t something he’d turn his nose up at. Having grates that lead directly to the sewer behind his tall stockyard fence, and away from prying eyes, can only facilitate such skullduggery. What do you expect from a man who doesn’t know why people suggest that he change his shop’s name? [b]2.[/b] There are always some people who believe that there are fell creatures lurking in the city’s extensive sewers, but not many take such talk seriously. Having said that, it’s a fact that strange noises can sometimes be heard coming from the drains in Darden’s stockyard. A steady supply of blood and entrails would be enough to attract all sorts of creatures; if they are down there, it’s only a matter of time before they come out of the sewers looking for more. Not even Darden knows what is making the noises. [b]Darden Green, 39,[/b] male human, [b]Exp3[/b]; CR 2; Size M (5 ft., 5 in. tall, 195 lbs.); HD 3d6-3; hp 15; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (10 flat, 11 touch); Attack: +2 melee, +3 ranged; SV Fort 0, Ref +2, Will +4; AL LE; Str 11, Dex 12, Con 9, Int 15, Wis 13, Cha 16. [b]Attacks:[/b] +2 (1d6, Club); +4 (1d4, Cleaver, Masterwork); +2 (1d3, Unarmed) [b]Languages Spoken:[/b] Common, Gnoll, Orc. [b]Possessions:[/b] Cleaver (Masterwork), Club [b]Skills:[/b] Appraise +5, Bluff +11 (Persuasive), Diplomacy +15 (Negotiator), Gather Information +4, Handle Animal +6, Intimidate +12 (Persuasive), Knowledge (local) +7, Listen +7, Profession (Butcher) +7, Sense Motive +9 (Negotiator), Spot +7 [b]Feats:[/b] (Armor Proficiency: light, Simple Weapon Proficiency), Negotiator, Persuasive, Weapon Focus: Cleaver (as dagger but Slashing instead of Piercing) [/QUOTE]
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