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d100 Commands to Give A Golem
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<blockquote data-quote="I'm A Banana" data-source="post: 6917593" data-attributes="member: 2067"><p>I need some commands to give a golem, so I figured I'd ask ENWorld to help me compile a list that I can roll on!</p><p></p><p>Why do I need this? Why can't I just command the golem to do what I want?</p><p></p><p>Well, I am playing a mad gnomish wild mage in a Dragonlance game whose goal is to build a better universe by breaking destiny (so, basically, what normal DL gnomes do with a perfectly good shovel, but for Fate Itself). </p><p></p><p>He has a <em>chance</em> to get his hands on a golem (gotta run the proposal by the DM, but he said "pick a magic item that's very rare or less" and the Manual of Golems is that!).</p><p></p><p>If he gets one, rest assured, he is not going to be content with simply issuing it normal commands. At the very least, that's <em>too predictable</em> - if a character wants to break destiny, he's probably not going to want to strictly set the destiny of his own creations.</p><p></p><p>(The character has a wind-up soldier from being a rock gnome that "moves in a random direction" when set on the ground, and this is basically his favorite possession)</p><p></p><p>So I'd like a chart to roll on. Whenever my golem doesn't have something better to do, what should my wild mage tell it to do?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6917593, member: 2067"] I need some commands to give a golem, so I figured I'd ask ENWorld to help me compile a list that I can roll on! Why do I need this? Why can't I just command the golem to do what I want? Well, I am playing a mad gnomish wild mage in a Dragonlance game whose goal is to build a better universe by breaking destiny (so, basically, what normal DL gnomes do with a perfectly good shovel, but for Fate Itself). He has a [I]chance[/I] to get his hands on a golem (gotta run the proposal by the DM, but he said "pick a magic item that's very rare or less" and the Manual of Golems is that!). If he gets one, rest assured, he is not going to be content with simply issuing it normal commands. At the very least, that's [I]too predictable[/I] - if a character wants to break destiny, he's probably not going to want to strictly set the destiny of his own creations. (The character has a wind-up soldier from being a rock gnome that "moves in a random direction" when set on the ground, and this is basically his favorite possession) So I'd like a chart to roll on. Whenever my golem doesn't have something better to do, what should my wild mage tell it to do? [/QUOTE]
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d100 Commands to Give A Golem
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