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<blockquote data-quote="Angel Tarragon" data-source="post: 3092517" data-attributes="member: 23733"><p><u><strong>27</strong> The Lightning Rift</u></p><p>This is a rift that is three miles wide and 10 miles long. Its opening is covered in cloudstuff, sometimes giving it the appaerance of being filled with water. These clouds are alway in a state of constant turmoil, generating lightning and thunder constantly. No one knows how deep the rift is but those that explore it risk being exposed to electrical attacks one every 10 rounds. A Reflex save (DC 15) allows the individual to avoid a lightning strike. Anyone that is hit suffers 3D6+6 points of damage. Hearing (Listen -10) within the rift is impeded as thunder is constantly being echoed off of the rifts walls.</p><p></p><p></p><p><u><strong>28</strong> Plateau of Frozen People</u></p><p>This plateau is riddled with what appear to be statues of giants. The plateau has a perfect 100 mile radius. The plateau has a lyaer of hard, packed dirt covering it and the statues. It has no other unique features. </p><p></p><p>Inspiration: City Slickers II</p><p></p><p></p><p><u><strong>29</strong> The Disclands</u></p><p>This is a series of plateaus that cover the world but is collectively known as The Disclands. Each plateau is a perfect circle, but each on is of differing size. In the middle of each plateau is a circular opening, that stretches for miles. These opening all lead into the underdark of the world.</p><p></p><p>Inspiration: A CD-Rom</p><p></p><p></p><p><u><strong>30</strong> The Unshackled Inn: An Interplanar Pub & Tavern</u></p><p>The Unshakled Inn is a place to to rest and recuperate that drifts from plane to plane, never staying in the same one for more than a week. Trerik Unthaldin is the keeper of the Inn and supervises the business. The pub is the lower half of the building with the tavern taking up the three levels above it. The place is a marvel as it has plumbing that utilizes portals from the elemental plane of water and fire. A myriad of guests can be found within, the most of them being outsiders of any sort. Where the tavern ends up on the planes when it shifts is unknown, the DM is free to deposit it wherever they like.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 3092517, member: 23733"] [U][B]27[/B] The Lightning Rift[/U] This is a rift that is three miles wide and 10 miles long. Its opening is covered in cloudstuff, sometimes giving it the appaerance of being filled with water. These clouds are alway in a state of constant turmoil, generating lightning and thunder constantly. No one knows how deep the rift is but those that explore it risk being exposed to electrical attacks one every 10 rounds. A Reflex save (DC 15) allows the individual to avoid a lightning strike. Anyone that is hit suffers 3D6+6 points of damage. Hearing (Listen -10) within the rift is impeded as thunder is constantly being echoed off of the rifts walls. [U][B]28[/B] Plateau of Frozen People[/U] This plateau is riddled with what appear to be statues of giants. The plateau has a perfect 100 mile radius. The plateau has a lyaer of hard, packed dirt covering it and the statues. It has no other unique features. Inspiration: City Slickers II [U][B]29[/B] The Disclands[/U] This is a series of plateaus that cover the world but is collectively known as The Disclands. Each plateau is a perfect circle, but each on is of differing size. In the middle of each plateau is a circular opening, that stretches for miles. These opening all lead into the underdark of the world. Inspiration: A CD-Rom [U][B]30[/B] The Unshackled Inn: An Interplanar Pub & Tavern[/U] The Unshakled Inn is a place to to rest and recuperate that drifts from plane to plane, never staying in the same one for more than a week. Trerik Unthaldin is the keeper of the Inn and supervises the business. The pub is the lower half of the building with the tavern taking up the three levels above it. The place is a marvel as it has plumbing that utilizes portals from the elemental plane of water and fire. A myriad of guests can be found within, the most of them being outsiders of any sort. Where the tavern ends up on the planes when it shifts is unknown, the DM is free to deposit it wherever they like. [/QUOTE]
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