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General Tabletop Discussion
*Pathfinder & Starfinder
d12, the LEAST used die
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<blockquote data-quote="Siberys" data-source="post: 4030213" data-attributes="member: 30619"><p>basically, a platonic solid is a polyhedron where each face is the same shape, and on each point on the polyhedron a number of shapes meet.</p><p></p><p>d4 - tetrahedron - equilateral triangle - three faces meet at each point.</p><p>d6 - cube - square - three faces meet at each point.</p><p>d8 - octahedron - equilateral triangle - four faces meet at each point.</p><p>d12 - dodecahedron - equilateral pentagon - three faces meet at each point.</p><p>d20 - icosahedron - equilateral triangle - five faces meet at each point.</p><p></p><p>Non-platonic solids, at least when talking about dice, usually have identically shaped faces, but irregular numbers of faces meet at each point. Take a d30, for example. Each face is a parallelogram, but at some points, 3 faces meet, where as at others, 5 do. This VERY subtly messes with the probability to get a fair roll - it's very easy to choose whether you want an even or odd number on a d10, and actually get it. You just hold it with that side of the shape facing up.</p><p></p><p>There are, of course, dice with differently shaped faces - d6s made of six octagons with parallelograms at the corners, or those spindle-shaped d3s or d5s or d7s, etc.</p><p></p><p>Anyways, I'm sure most of you already knew this. I just like ranting about stuff I know about.</p><p></p><p>To the point, though, I agree. replace the d10 with the d12. My only question, though, is how to do d100? 9d12-8 does give a range of 1-100... otherwise, we'd need to keep the d10s for the purpose of percentiles, or just get rid of percentile rolls.</p></blockquote><p></p>
[QUOTE="Siberys, post: 4030213, member: 30619"] basically, a platonic solid is a polyhedron where each face is the same shape, and on each point on the polyhedron a number of shapes meet. d4 - tetrahedron - equilateral triangle - three faces meet at each point. d6 - cube - square - three faces meet at each point. d8 - octahedron - equilateral triangle - four faces meet at each point. d12 - dodecahedron - equilateral pentagon - three faces meet at each point. d20 - icosahedron - equilateral triangle - five faces meet at each point. Non-platonic solids, at least when talking about dice, usually have identically shaped faces, but irregular numbers of faces meet at each point. Take a d30, for example. Each face is a parallelogram, but at some points, 3 faces meet, where as at others, 5 do. This VERY subtly messes with the probability to get a fair roll - it's very easy to choose whether you want an even or odd number on a d10, and actually get it. You just hold it with that side of the shape facing up. There are, of course, dice with differently shaped faces - d6s made of six octagons with parallelograms at the corners, or those spindle-shaped d3s or d5s or d7s, etc. Anyways, I'm sure most of you already knew this. I just like ranting about stuff I know about. To the point, though, I agree. replace the d10 with the d12. My only question, though, is how to do d100? 9d12-8 does give a range of 1-100... otherwise, we'd need to keep the d10s for the purpose of percentiles, or just get rid of percentile rolls. [/QUOTE]
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d12, the LEAST used die
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