(D20 3rd Ed.) - War with the gods

X.plosion

First Post
Hey, I'm thinking of running an epic level mini-campaign in which the players will assault a fortress held by all the gods in the standard D&D cosmotology (Kord, Pelor, Vecna, etc...). Players are gonna start off around 90th level. I only plan on having it last like 3 or 4 sessions. Anyone forsee any problems I might have running this, or any problems that I might run into while running this?
 

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All I can say is... boy... combat is going to be very very long and very very complicated (unless they start pulling out their life and death salient ability)...
 

Well i'm only playing this to get all the Hack and Slash tendencies out of my players, so when we start up our real campaign, they actually try and role-play it. So i was hoping for some long combats. As for the life and death salient abilities, ill reserve those for players who anger me.
 

Hi there X-plosion! :)

Is it going to be a self contained 'mini-campaign' or will it have a bearing on any other sessions. Personally I could see this working providing you have a good enough reason behind all the Greyhawk Gods working together.

As for what you should look out for; a handful of the Salient Divine Abilities in Deities & Demigods are broken (including Alter Reality; Alter Size; Annihilating Strike; Splendor; Life & Death among others)

Also, make sure and give every power a saving throw otherwise your epic characters are going to be dead very quickly.

I suggest DC 10 + 1/2 Level + Divine Rank + Related Ability Score Bonus.

Another factor to be wary of is the lack of magical equipment the god descriptions contain. But for the sake of brevity you are probably better using them as is.

There are a handful of other issues as well, but no point going into them if this is simply a disposable mini-campaign.
 

Well:
1) Problem 90th level characters are probably going to take weeks of hard work to generate. Then the person only get's to play them for 3 or four sessions, this could be a major put off to players unless it holds bearing on the ''real'' campaign.

To overcome this here is what you could do. If a character kills a god, that character replaces that god. This will give you a nice homebrew pantheon with little trouble. I also allows for neat situations like the paladin of heironeous is now the god of thieves.

2) Story line could be a bit troublesome. If all of the gods in the pantheon are within this hold that's trouble. Why are they working together? Why are they all there? Why isn't the party simply infighting as they will be worshipers of various faiths?

I would put # gods = # players and then give the gods a reason to be working together and the players a reason to be working against them.

I do like the idea, but it's going to be tough to pull off and have it make any sense at all.
 

As far as the 90th level characters taking weeks to generate, we have already made them, and actually start the campaign next week. To my surprise one player had his whole character done in under 30 minutes, something that really shocked me.

The campaign itself has no real bearing on our real campaign, and can just be thrown out if it gets boring. Its just gonna be done to get some "tendencies" out of some of my players. They always whine and moan about not being uber powerful, to the point where if they dont gain a level an hour they dont see a reason to play. I figured that if i went overboard like this, they may not complain as much in the real game.

The story line is gonna be kinda like this, gods are corrupt, players want to end corruption, players need to kill gods. Nothing fancy, just enough so that they get into many combats. In the combats i'm gonna try and make them grand and epic, long lasting and memorable. To do this im not gonna use any of the gods uber abilities to there full effect. While i may use some, like alter reality, i'm only gonna use em to make combat more interesting, not to insta-kill players.

Combat itself is one of the other reasons im doing this, my players have insane Hack and Slash tendencies, to the point where any NPC that talks to them is assaulted within minutes. I was hoping that if I had many long combats in this mini-campaign that they might actually get a little tired of combat, and therefore actually try some role-playing.

Thanks for all the input, hopefully i can use it this sunday. Wish me luck :D!
 

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