As far as the 90th level characters taking weeks to generate, we have already made them, and actually start the campaign next week. To my surprise one player had his whole character done in under 30 minutes, something that really shocked me.
The campaign itself has no real bearing on our real campaign, and can just be thrown out if it gets boring. Its just gonna be done to get some "tendencies" out of some of my players. They always whine and moan about not being uber powerful, to the point where if they dont gain a level an hour they dont see a reason to play. I figured that if i went overboard like this, they may not complain as much in the real game.
The story line is gonna be kinda like this, gods are corrupt, players want to end corruption, players need to kill gods. Nothing fancy, just enough so that they get into many combats. In the combats i'm gonna try and make them grand and epic, long lasting and memorable. To do this im not gonna use any of the gods uber abilities to there full effect. While i may use some, like alter reality, i'm only gonna use em to make combat more interesting, not to insta-kill players.
Combat itself is one of the other reasons im doing this, my players have insane Hack and Slash tendencies, to the point where any NPC that talks to them is assaulted within minutes. I was hoping that if I had many long combats in this mini-campaign that they might actually get a little tired of combat, and therefore actually try some role-playing.
Thanks for all the input, hopefully i can use it this sunday. Wish me luck

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