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<blockquote data-quote="Darrin Drader" data-source="post: 2324569" data-attributes="member: 7394"><p>Hehe, I was wondering if anyone was going to catch that. Bruce Cordell was the full time R&D guy who kind of organized this thing. He approved the revamping of that material, although the spelling of the character names was intentionally changed. I ended up reworking a lot of that material for a couple games I ran in Pullman a few years back.</p><p> </p><p></p><p> </p><p>This is one of those areas where I was only involved in the periphery of the discussions. Basically it came down to the fact that we were working with a limited amount of space anf there were a number of areas where mutant animals can already be pulled from. There are the moreaus, then you can always apply a template to the existing animals. In addition to that, you can always borrow the dire animals from D&D. The list goes on. I very much agree that mutated animals should play an important role in the game, but it didn't seem like the type of thing that should end up in this book.</p><p> </p><p></p><p> </p><p>Oh, absolutely I would have loved to multiply the amount of space for each setting by a multiple of five. One of the pet projects I'm going to have going on my messageboards is to add some unofficial material to Atomic Sunrise. </p><p> </p><p></p><p> </p><p>Thank you! There actually has been some discussion about doing some DW material. We've talked about doing yet another (completely different) version of my hometown (yes, I'm a bit obsessed with it). Actually its more than discussion, but I've been too darned busy with the WotC stuff lately to get to it. It is definitely on the list of things to work on soon.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 2324569, member: 7394"] Hehe, I was wondering if anyone was going to catch that. Bruce Cordell was the full time R&D guy who kind of organized this thing. He approved the revamping of that material, although the spelling of the character names was intentionally changed. I ended up reworking a lot of that material for a couple games I ran in Pullman a few years back. This is one of those areas where I was only involved in the periphery of the discussions. Basically it came down to the fact that we were working with a limited amount of space anf there were a number of areas where mutant animals can already be pulled from. There are the moreaus, then you can always apply a template to the existing animals. In addition to that, you can always borrow the dire animals from D&D. The list goes on. I very much agree that mutated animals should play an important role in the game, but it didn't seem like the type of thing that should end up in this book. Oh, absolutely I would have loved to multiply the amount of space for each setting by a multiple of five. One of the pet projects I'm going to have going on my messageboards is to add some unofficial material to Atomic Sunrise. Thank you! There actually has been some discussion about doing some DW material. We've talked about doing yet another (completely different) version of my hometown (yes, I'm a bit obsessed with it). Actually its more than discussion, but I've been too darned busy with the WotC stuff lately to get to it. It is definitely on the list of things to work on soon. [/QUOTE]
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