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D20 Apocalypse: Other Ways to End the World?
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<blockquote data-quote="DnDChick" data-source="post: 2339098" data-attributes="member: 54"><p>I had an apocalyptic campaign idea called Fractured Time. Experiments into time travel resulted in the breakdown of the time barrier. The past met the present. Intangeble boundaries between the years crumbled and all merged into one. Much of the planet was destroyed, leaving the survivors in a world made up of a bizarre patchwork quilt of time. The Mongol Hoard roamed the plains of America on motorcycles, a powerful Roman centurion took over New York City and renamed it Nova Roma, and dinosaurs stalked the deep south. You could be in a Viking village one day, walk for a day, and find yourself in a relatively normal suburb from 1951. Your camp might get strafed by biplanes from WWI while you return fire with modern rocket launchers.</p><p></p><p>My players weren't interested, and we never played a single game. Ah well ... lol</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2339098, member: 54"] I had an apocalyptic campaign idea called Fractured Time. Experiments into time travel resulted in the breakdown of the time barrier. The past met the present. Intangeble boundaries between the years crumbled and all merged into one. Much of the planet was destroyed, leaving the survivors in a world made up of a bizarre patchwork quilt of time. The Mongol Hoard roamed the plains of America on motorcycles, a powerful Roman centurion took over New York City and renamed it Nova Roma, and dinosaurs stalked the deep south. You could be in a Viking village one day, walk for a day, and find yourself in a relatively normal suburb from 1951. Your camp might get strafed by biplanes from WWI while you return fire with modern rocket launchers. My players weren't interested, and we never played a single game. Ah well ... lol [/QUOTE]
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D20 Apocalypse: Other Ways to End the World?
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