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<blockquote data-quote="Wik" data-source="post: 4022183" data-attributes="member: 40177"><p>Yeah, I kind of like the Plague approach, myself. I just started reading <em>The Stand</em> yesterday, and I have a pretty big flu bug, so it's doubly scary.</p><p></p><p>A huge plague wipes out 90% of the population, and then cue in crazy gun-wielding psychos...</p><p></p><p>But, truth be told, for an RPG, I think you need to have some element of the supernatural or supertechnological, simply to add variety to encounters and to diversify PC roles. So, I would go for the "RIFTS approach", and make the apocalypse a sort of "Psychic explosion".</p><p></p><p>My own post-apoc game went this way, with many animals becoming mutated by some strange virus that "awakened innate psychic ability", a la <em>Akira</em>. It's a lot of fun... our group had a blast trying to avoid a giant Purple Worm while driving about the ruins of Vancouver on dirt bikes.</p></blockquote><p></p>
[QUOTE="Wik, post: 4022183, member: 40177"] Yeah, I kind of like the Plague approach, myself. I just started reading [i]The Stand[/i] yesterday, and I have a pretty big flu bug, so it's doubly scary. A huge plague wipes out 90% of the population, and then cue in crazy gun-wielding psychos... But, truth be told, for an RPG, I think you need to have some element of the supernatural or supertechnological, simply to add variety to encounters and to diversify PC roles. So, I would go for the "RIFTS approach", and make the apocalypse a sort of "Psychic explosion". My own post-apoc game went this way, with many animals becoming mutated by some strange virus that "awakened innate psychic ability", a la [i]Akira[/i]. It's a lot of fun... our group had a blast trying to avoid a giant Purple Worm while driving about the ruins of Vancouver on dirt bikes. [/QUOTE]
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