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d20 Apocalypse vs. Darwin's World
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<blockquote data-quote="ClintforMayor" data-source="post: 2606456" data-attributes="member: 36946"><p>I have nothing against Gama World, but it’s too futuristic for what I am looking for, in the death lands world the nuclear war happens Jan. 20, 2001. I like that, and the technology in my game is going to be kept around that year; so I won't be having ray guns and Iron Man type armor and such. I'm trying to put together a more realistic stetting where life is going to be hard and dieing will be harder and frequent. Me and my friends have a dungeon and dragon campaign going and its all fun and I'm still going to be running that game, but with healing potions and healing magic to save the characters the threat of death is not as heavy a burden. This game I am designing will be deadly, there are no miracle cures for a bullet wound and characters will have to heal normally. If you’re hit, you’re hit and down for the rest of the game, unless time passes in the game long enough for the character to heal normally. These games will be different then the D&D games we are playing, the purpose of the game is Survival and experience will be rewarded to those that survive for just surviving, but extra experience will be rewarded for heroic acts. There are no resurrections or anything else that can bring a character back and death is eternal.</p><p></p><p>ClintforMayor</p></blockquote><p></p>
[QUOTE="ClintforMayor, post: 2606456, member: 36946"] I have nothing against Gama World, but it’s too futuristic for what I am looking for, in the death lands world the nuclear war happens Jan. 20, 2001. I like that, and the technology in my game is going to be kept around that year; so I won't be having ray guns and Iron Man type armor and such. I'm trying to put together a more realistic stetting where life is going to be hard and dieing will be harder and frequent. Me and my friends have a dungeon and dragon campaign going and its all fun and I'm still going to be running that game, but with healing potions and healing magic to save the characters the threat of death is not as heavy a burden. This game I am designing will be deadly, there are no miracle cures for a bullet wound and characters will have to heal normally. If you’re hit, you’re hit and down for the rest of the game, unless time passes in the game long enough for the character to heal normally. These games will be different then the D&D games we are playing, the purpose of the game is Survival and experience will be rewarded to those that survive for just surviving, but extra experience will be rewarded for heroic acts. There are no resurrections or anything else that can bring a character back and death is eternal. ClintforMayor [/QUOTE]
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