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<blockquote data-quote="Emiricol" data-source="post: 2234547" data-attributes="member: 469"><p>Well, DW does have scalable mutations actually. DW treats tech levels as feats (some of which you get free with particular backgrouns). However, it really lacks anything concrete in terms of a barter system. I've just had to compare item values and wing it for the results, and something mechanical would be nice.</p><p></p><p>I'd also like to see a more extensive, realistic disease system - something that includes Cholera, dysentary, giardia, etc. The content I did up for Tome of Sorrows (Midnight system) does that, but I am positive the folks at WoTC could do a better job of it, and integrate it more cleanly.</p><p></p><p>Another thing I'd like to see is a lot deeper look at chemical pollution and radiation. DW handles both adequately, but something I could drop in that had more depth would be very welcome.</p><p></p><p>Lastly, a comprehensive post apocalyptic gadget creation system. DW does repairs really, really well and very simple too, and of course zip guns and black powder weapons, but inventing gadgets, not so well.</p><p></p><p>Just my personal wish list <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Emiricol, post: 2234547, member: 469"] Well, DW does have scalable mutations actually. DW treats tech levels as feats (some of which you get free with particular backgrouns). However, it really lacks anything concrete in terms of a barter system. I've just had to compare item values and wing it for the results, and something mechanical would be nice. I'd also like to see a more extensive, realistic disease system - something that includes Cholera, dysentary, giardia, etc. The content I did up for Tome of Sorrows (Midnight system) does that, but I am positive the folks at WoTC could do a better job of it, and integrate it more cleanly. Another thing I'd like to see is a lot deeper look at chemical pollution and radiation. DW handles both adequately, but something I could drop in that had more depth would be very welcome. Lastly, a comprehensive post apocalyptic gadget creation system. DW does repairs really, really well and very simple too, and of course zip guns and black powder weapons, but inventing gadgets, not so well. Just my personal wish list :) [/QUOTE]
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