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d20 backlash??
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<blockquote data-quote="fanboy2000" data-source="post: 2047280" data-attributes="member: 19998"><p>Well, this is my golden age of Gaming. I think we owe d20 a lot. I just played a couple of games of Paranoia XP (which makes slapdash exicuation a requirment to game design <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and I doubt that Mongoose would published it (or would even be around to publish it) had it not been for d20. </p><p></p><p>While there are definitely some properties that don't fit well into d20, I doubt that there is a genre that d20 can't handle. Every genre has archetypes and if there is something the d20 does well, it's archetypes.</p><p></p><p></p><p></p><p>Mike, I agree with everything you said. I just want to add that the d20 and OGL licences exist because there is a market for these kinds of games, but WotC is so big that they simply arn't profitable for them. The OGL and d20 licences allow publishers with small overhead to make the less profitable products, and WotC gets to hold onto it's IP. </p><p></p><p>d20 certatly hasn't stifled creativity. Infact, the explosion has helped a lot of non-d20 stuff. The gaming section of my local comicbook/geek store has increased signifigantly sense d20 hit, and a lot of it isn't d20. (Points to Paranoia XP) </p><p></p><p>[aside]When Paranoia XP came out, there was a thread in General on these boards about it. It got moved to d20/OGL and me and several others pointed out that Paranoia was neither.[/aside]</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 2047280, member: 19998"] Well, this is my golden age of Gaming. I think we owe d20 a lot. I just played a couple of games of Paranoia XP (which makes slapdash exicuation a requirment to game design ;) ) and I doubt that Mongoose would published it (or would even be around to publish it) had it not been for d20. While there are definitely some properties that don't fit well into d20, I doubt that there is a genre that d20 can't handle. Every genre has archetypes and if there is something the d20 does well, it's archetypes. Mike, I agree with everything you said. I just want to add that the d20 and OGL licences exist because there is a market for these kinds of games, but WotC is so big that they simply arn't profitable for them. The OGL and d20 licences allow publishers with small overhead to make the less profitable products, and WotC gets to hold onto it's IP. d20 certatly hasn't stifled creativity. Infact, the explosion has helped a lot of non-d20 stuff. The gaming section of my local comicbook/geek store has increased signifigantly sense d20 hit, and a lot of it isn't d20. (Points to Paranoia XP) [aside]When Paranoia XP came out, there was a thread in General on these boards about it. It got moved to d20/OGL and me and several others pointed out that Paranoia was neither.[/aside] [/QUOTE]
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