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d20-Based Sanity
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<blockquote data-quote="dcollins" data-source="post: 2760246" data-attributes="member: 876"><p><strong>d20-Based Sanity</strong></p><p>These rules are a modification of the "Variant: Sanity" from <em>Unearthed Arcana</em> (available online here: <a href="http://www.d20srd.org/srd/variant/campaigns/sanity.htm" target="_blank">http://www.d20srd.org/srd/variant/campaigns/sanity.htm</a> ). Use those rules with the following modifications:</p><p></p><p>- Sanity checks are Will Saves (DC 10). </p><p>- Sanity points are simply the Wisdom ability. </p><p>- Sanity losses are approximately multiplied by 1/5.</p><p></p><p>Metagame Analysis: Note that the Will Save mechanic effectively combines the resistance allowed for both character level and Wisdom. Sanity point loss has all the same effects as Wisdom ability damage.</p><p></p><p><em>Specific Rules for Sanity Checks</em></p><p>- A successful save always results in no loss.</p><p>- Failed saves are converted in points lost as per the following.</p><p>* Animals and humanoids -- 0 points lost.</p><p>* Seeing a Medium or larger monster, mangled corpse, trapped in coffin, witnessing violent death, meeting the dead, undergoing torture, seeing corpse rise -- 1 point lost.</p><p>* Seeing a Colossal monster, gigantic severed head fall from sky -- 2 points lost.</p><p>* Seeing evil deity -- 1d20 points lost.</p><p></p><p>Metagame Analysis: Generally points lost have been multiplied by 1/5 and rounded. Losses of 1d4 or less convert to no loss. Losses of 1d6, 1d8, or 1d10 convert to 1 point lost. Losses of 2d6, 3d6, 2d8, or 2d10 convert to 2 points lost. Convert sanity-affecting magic using the same method.</p><p></p><p><em>Rules for Spellcasting</em></p><p>- Use a conversion of the "Moderate Sanity Loss" as follows:</p><p>* Spells of 1st-3rd level cost 1 point.</p><p>* Spells of 4th-6th level cost 2 points.</p><p>* Spells of 7th-9th level cost 3 points.</p><p>* Divine spells cost +1 point.</p><p></p><p>- Convert sanity-affecting spells in the following way:</p><p>* Cause fear, doom, scare -- 1 point loss from failed save.</p><p>* Fear, symbol of fear -- 2 points lost from failed save.</p><p>* Contacting outer plane -- 1 to 4 points lost (by deity rank)</p><p></p><p><em>Results of Sanity Loss</em></p><p>- Whenever a point is lost due to a failed Sanity check, make a second Sanity check. If the second check fails, the character is Temporarily Insane for a number of rounds or hours (see text).</p><p>- Whenever a character goes Temporarily Insane, make a third Sanity check. If the third check fails, the character is Indefinitely Insane for 1d6 months (see text).</p><p>- When a character's Wisdom reaches 0, the character is Permanently Insane and removed from the game (see text).</p><p>- Providing long-term care for an entire week allows a Heal skill check (DC 20) to recover 1 point of Wisdom lost to sanity mechanics.</p></blockquote><p></p>
[QUOTE="dcollins, post: 2760246, member: 876"] [b]d20-Based Sanity[/b] These rules are a modification of the "Variant: Sanity" from [i]Unearthed Arcana[/i] (available online here: [url]http://www.d20srd.org/srd/variant/campaigns/sanity.htm[/url] ). Use those rules with the following modifications: - Sanity checks are Will Saves (DC 10). - Sanity points are simply the Wisdom ability. - Sanity losses are approximately multiplied by 1/5. Metagame Analysis: Note that the Will Save mechanic effectively combines the resistance allowed for both character level and Wisdom. Sanity point loss has all the same effects as Wisdom ability damage. [i]Specific Rules for Sanity Checks[/i] - A successful save always results in no loss. - Failed saves are converted in points lost as per the following. * Animals and humanoids -- 0 points lost. * Seeing a Medium or larger monster, mangled corpse, trapped in coffin, witnessing violent death, meeting the dead, undergoing torture, seeing corpse rise -- 1 point lost. * Seeing a Colossal monster, gigantic severed head fall from sky -- 2 points lost. * Seeing evil deity -- 1d20 points lost. Metagame Analysis: Generally points lost have been multiplied by 1/5 and rounded. Losses of 1d4 or less convert to no loss. Losses of 1d6, 1d8, or 1d10 convert to 1 point lost. Losses of 2d6, 3d6, 2d8, or 2d10 convert to 2 points lost. Convert sanity-affecting magic using the same method. [i]Rules for Spellcasting[/i] - Use a conversion of the "Moderate Sanity Loss" as follows: * Spells of 1st-3rd level cost 1 point. * Spells of 4th-6th level cost 2 points. * Spells of 7th-9th level cost 3 points. * Divine spells cost +1 point. - Convert sanity-affecting spells in the following way: * Cause fear, doom, scare -- 1 point loss from failed save. * Fear, symbol of fear -- 2 points lost from failed save. * Contacting outer plane -- 1 to 4 points lost (by deity rank) [i]Results of Sanity Loss[/i] - Whenever a point is lost due to a failed Sanity check, make a second Sanity check. If the second check fails, the character is Temporarily Insane for a number of rounds or hours (see text). - Whenever a character goes Temporarily Insane, make a third Sanity check. If the third check fails, the character is Indefinitely Insane for 1d6 months (see text). - When a character's Wisdom reaches 0, the character is Permanently Insane and removed from the game (see text). - Providing long-term care for an entire week allows a Heal skill check (DC 20) to recover 1 point of Wisdom lost to sanity mechanics. [/QUOTE]
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