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D20 Black Company conversions/ideas sought
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<blockquote data-quote="thullgrim" data-source="post: 704963" data-attributes="member: 8103"><p>Agreed the world is extremely humanocentric world. Adding on a fantasy aspect should be a secondary concern though not forgotten in development such that it seems tacked on. Some sort of smooth integration should be sought.</p><p></p><p>Dealing with the Taken as a template in an interesting thought. It would account for a set of standard abilities common to all of the Taken, but perhaps 2 seperate ones are needed. 1 for the original and another for those the Lady herself creates. As I recall the new taken were far weaker than the original.</p><p></p><p>Another thought, magic seems to have been more prevalent in earlier times, that needs to be taken into account. It seems to me this is a low magic setting because of lost know-how rather than a natural lack of magic. I am not sure what this means exactly and it could I am wrong, its been quite a while since I rad them.</p><p></p><p>As for toning down the magic system, magic is drawn from within the casters themselves so perhaps some form of hit point loss, or con drain might suffice. Perhaps the key element in a Taken template is that magic no longer deals real hit points but rather subdual damage. In this manner the taken get as exhausted as other casters but recover quicker....</p></blockquote><p></p>
[QUOTE="thullgrim, post: 704963, member: 8103"] Agreed the world is extremely humanocentric world. Adding on a fantasy aspect should be a secondary concern though not forgotten in development such that it seems tacked on. Some sort of smooth integration should be sought. Dealing with the Taken as a template in an interesting thought. It would account for a set of standard abilities common to all of the Taken, but perhaps 2 seperate ones are needed. 1 for the original and another for those the Lady herself creates. As I recall the new taken were far weaker than the original. Another thought, magic seems to have been more prevalent in earlier times, that needs to be taken into account. It seems to me this is a low magic setting because of lost know-how rather than a natural lack of magic. I am not sure what this means exactly and it could I am wrong, its been quite a while since I rad them. As for toning down the magic system, magic is drawn from within the casters themselves so perhaps some form of hit point loss, or con drain might suffice. Perhaps the key element in a Taken template is that magic no longer deals real hit points but rather subdual damage. In this manner the taken get as exhausted as other casters but recover quicker.... [/QUOTE]
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