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D20 Black Company conversions/ideas sought
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<blockquote data-quote="mmu1" data-source="post: 722125" data-attributes="member: 319"><p>I know I for one used the term "relative to standard D&D magic". There are no Wishes, Miracles, Gates, Time Stops, Imprisonments, Astral Projections, Mazes, Planar Bindings, Simulacra, Antimagic Fields... </p><p></p><p>It's probably not a perfect way to describe it, though, a better one would be to say that in the Black Company universe, magic seems to be a lot more <em>work</em> than it is in D&D. </p><p>Spells take a lot more effort to prepare, much longer to cast, acquiring any magical proficiency clearly takes much longer, and has the side effect of twisting and driving insane just about everyone who practices it. </p><p></p><p>If you're planning to make a campaign world based on that, and allow people to play original characters that are independent of the events in the books, then the availability and power of magic is going to be much lower. </p><p>There is only a handful of extremely powerful mages, and they can't be everywhere at once... Which means that, even though while these mages are active they end up carving out empires for themselves, at any given time there is probably no significant magical presence in 99% of the inhabited world.</p></blockquote><p></p>
[QUOTE="mmu1, post: 722125, member: 319"] I know I for one used the term "relative to standard D&D magic". There are no Wishes, Miracles, Gates, Time Stops, Imprisonments, Astral Projections, Mazes, Planar Bindings, Simulacra, Antimagic Fields... It's probably not a perfect way to describe it, though, a better one would be to say that in the Black Company universe, magic seems to be a lot more [i]work[/i] than it is in D&D. Spells take a lot more effort to prepare, much longer to cast, acquiring any magical proficiency clearly takes much longer, and has the side effect of twisting and driving insane just about everyone who practices it. If you're planning to make a campaign world based on that, and allow people to play original characters that are independent of the events in the books, then the availability and power of magic is going to be much lower. There is only a handful of extremely powerful mages, and they can't be everywhere at once... Which means that, even though while these mages are active they end up carving out empires for themselves, at any given time there is probably no significant magical presence in 99% of the inhabited world. [/QUOTE]
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