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d20 Blackmoor - Worth buying?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1749138" data-attributes="member: 22882"><p>Although I never got the chance to play the original Blackmoor modules and haven't taken a careful look at the new one, I understand where Nisarg and especially Melan are coming from.</p><p></p><p>Aside from stroking the ego of one of D&D's creators, what possible purpose does yet another generic fantasy setting serve?</p><p></p><p></p><p></p><p></p><p>Outlawed sorcerers and rivalry with wizards? Iron Kingdoms and to an extent Dragonlance.</p><p></p><p>Conversion and usage guide for DMG PrCs? Arcana Unearthed and, I believe, Iron Kingdoms.</p><p></p><p>Mixing wood and metal with the western elements? Five minutes conversion time with Oriental Adventures.</p><p></p><p>Fluffily unique elves? Dragonlance, Iron Kingdoms, Eberron, Warcraft d20, some BESM d20 settings... Elves are the most changed race in the system.</p><p></p><p>Powerful, minimal, flavorful crunch? I'd say that of Eberron and Dragonlance, at least. The Iron Kingdoms has powerful, flavorful crunch, but a lot of it.</p><p></p><p>Dwarven steam tech? Iron Kingdoms, several generic d20 supplements and some BESM d20 supplements.</p><p></p><p>Witch hunts! (IK) Inquisitors! (Eberron, IK) Dragon knights! (Dragonlance)</p><p></p><p>That basically leaves the focus crystals as something unique about Blackmoor as presented. Are they sufficient to carry the setting as something new and different?</p><p></p><p> </p><p></p><p>Nah... if even <u>one</u> of those 6 PrCs has a cool ability or represents an underused archtype, it could, conceivably, be useful to incorporate into another setting or homebrew.</p><p></p><p>Another "bog-standard" fantasy setting has <u>no</u> conceivable value. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1749138, member: 22882"] Although I never got the chance to play the original Blackmoor modules and haven't taken a careful look at the new one, I understand where Nisarg and especially Melan are coming from. Aside from stroking the ego of one of D&D's creators, what possible purpose does yet another generic fantasy setting serve? Outlawed sorcerers and rivalry with wizards? Iron Kingdoms and to an extent Dragonlance. Conversion and usage guide for DMG PrCs? Arcana Unearthed and, I believe, Iron Kingdoms. Mixing wood and metal with the western elements? Five minutes conversion time with Oriental Adventures. Fluffily unique elves? Dragonlance, Iron Kingdoms, Eberron, Warcraft d20, some BESM d20 settings... Elves are the most changed race in the system. Powerful, minimal, flavorful crunch? I'd say that of Eberron and Dragonlance, at least. The Iron Kingdoms has powerful, flavorful crunch, but a lot of it. Dwarven steam tech? Iron Kingdoms, several generic d20 supplements and some BESM d20 supplements. Witch hunts! (IK) Inquisitors! (Eberron, IK) Dragon knights! (Dragonlance) That basically leaves the focus crystals as something unique about Blackmoor as presented. Are they sufficient to carry the setting as something new and different? Nah... if even [U]one[/U] of those 6 PrCs has a cool ability or represents an underused archtype, it could, conceivably, be useful to incorporate into another setting or homebrew. Another "bog-standard" fantasy setting has [U]no[/U] conceivable value. ;) [/QUOTE]
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