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d20 Blackmoor - Worth buying?
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<blockquote data-quote="woodelf" data-source="post: 1764761" data-attributes="member: 10201"><p>Agreed: D&D3E is more complex, and combat, in particular, tends to take longer. But it's still a matter of degree, not kind. I'm not talking from ignorance--i've read the Rules Cyclopedia, and played the much-simpler Basic/Expert Sets (that's where i started). From my POV, the differences between that and D&D3E are more of degree than kind--in kind, they are basically the same system. I could easily strip D&D3E down to RC-equivalent (takes about 3 options out of the new Unearthed Arcana). And adding in all the options from Rules Cyclopedia, plus the Savage Coast stuff, would begin to get RC up to the complexity of D&D3E (well, not really--but it's a start). </p><p> </p><p> </p><p> Is there a negative missing there, or are we talking past each other, or am i just failing in my reading comprehension? Are you agreeing with me that something plot-oriented and rules-lite, a la Story Engine, would be closest to its roots, or saying that you think D&D (of some flavor) is plot-focused and rules-lite?</p></blockquote><p></p>
[QUOTE="woodelf, post: 1764761, member: 10201"] Agreed: D&D3E is more complex, and combat, in particular, tends to take longer. But it's still a matter of degree, not kind. I'm not talking from ignorance--i've read the Rules Cyclopedia, and played the much-simpler Basic/Expert Sets (that's where i started). From my POV, the differences between that and D&D3E are more of degree than kind--in kind, they are basically the same system. I could easily strip D&D3E down to RC-equivalent (takes about 3 options out of the new Unearthed Arcana). And adding in all the options from Rules Cyclopedia, plus the Savage Coast stuff, would begin to get RC up to the complexity of D&D3E (well, not really--but it's a start). Is there a negative missing there, or are we talking past each other, or am i just failing in my reading comprehension? Are you agreeing with me that something plot-oriented and rules-lite, a la Story Engine, would be closest to its roots, or saying that you think D&D (of some flavor) is plot-focused and rules-lite? [/QUOTE]
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