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D20 Blood & Space 2: Pirates of Numos (d20 Modern/Future - 5th level)
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<blockquote data-quote="Masada" data-source="post: 2346171" data-attributes="member: 19339"><p><strong>The Original Intro to Pirates of Numos</strong></p><p></p><p>There are 3 crucial roles to be filled; Operations Expert (Engineering), Ship Gunner (Weapons Master) and Ship Navigator (Pilot). Starting level will be 4th. The above classes are Advanced Classes. So you'll be 1st level Ops, Gunner or Nav. The captain will have to invest heavily in Pilot skills and feats. </p><p></p><p>The players are going to be smugglers and pirates in Fringe Space adjacent to the Evil Empire. The ship will be run by the players (2-4) with a small handful of lesser crew (10 untrained). Ship scale would be something a little smaller than the Star Wars "Corvette" class vessel. </p><p></p><p>Anyone interested? If so what positon? </p><p></p><p><span style="color: red">We have one Navigator confirmed (original player). The rest are open.</span></p><p></p><p>The Captian will be NPC and posted here when I finish him/her.</p><p><span style="font-size: 15px">CORVETTE (PL 6) - <em>The Ship of Fools </em></span></p><p></p><p>Essentially a larger version of the escort ship, the corvette serves as both a gunship and fleet escort. Of the military vessels designed to operate independently in wartime, corvettes are the smallest. </p><p>[code]Type: Light Size: Colossal (–8 size) </p><p>Subtype: Corvette Tactical Speed: 3,500 ft. (7 sq.) </p><p>Defense: 7 Length: 320 feet </p><p>Flat-footed Defense: 5 Weight: 3,200 tons </p><p>Autopilot Defense: 5 Targeting System Bonus: +3 </p><p>Hardness: 30 Crew: 16 (trained +4) </p><p>Hit Dice: 40d20 (800 hp) Passenger Capacity: 32 </p><p>Initiative Modifier: +4 Cargo Capacity: 150 tons </p><p>Pilot’s Class Bonus: +3 Grapple Modifier: +16 </p><p>Pilot’s Dex Modifier: +2 Base Purchase DC: 56 </p><p>Gunner’s Attack Bonus: +2 Restriction: Military (+3)[/code]</p><p><strong>Attack:</strong> 2 fire-linked fusion beams –3 ranged (15d8) and 2 fire-linked CHE missiles –8 ranged (9d12/19–20); or 2 fire-linked CHE missiles –3 ranged (9d12/19–20) and 2 fire-linked fusion beams –8 ranged (15d8) </p><p>Attack of Opportunity: Point-defense system +3 ranged (2d12×10) </p><p></p><p><strong>Standard PL 6 Design Specs:</strong> </p><p><strong>Engines</strong>: Ion engine, thrusters </p><p><strong>Armor</strong>: Vanadium </p><p><strong>Defense Systems</strong>: Autopilot system, improved damage control (3d10), magnetic field, point-defense system, radiation shielding </p><p><strong>Sensors</strong>: Class III sensor array, targeting system </p><p><strong>Communications</strong>: Laser transceiver, radio transceiver </p><p><strong>Weapons</strong>: 2 fire-linked fusion beams (range incr. 3,000 ft.), 2 firelinked CHE missile launchers (8 missiles each) </p><p><strong>Grappling Systems</strong>: Grapplers</p><p></p><p>The Ship of Fools is an older vessel compared to the Empire's fleet. But she does pretty good in Fringe Space. Pirates live outside the system as "free" men and women. While there are many old ships, there are few old pirates. Life is fast and short. </p><p></p><p>You have managed to survive the boarding parties, skirmishes and the multiple hazards of space to become an officer on the Ship of Fools. In the last encounter with drug smugglers you were dealt a heavy blow losing most of your trained crew and barely limping away. </p><p></p><p>Faltz MO #4047 is a Mining Operation that developed in to a pirates hang-out and recruiting station. The life of a miner is hard and the teeming "lifers" of the large planetoid provide eager volunteers. Contraband of all types is freely available and only losely hidden from the Faltz port authority. Faltz is owned by a large corporation, that rarely takes notice of what happens on a profitable operation in the Fringe. The Ship of Fools is about to dock here.</p><p></p><p>Captain Holger has been on the crew of this ship for nearly 30 years. He is the oldest pirate any of you have ever known. He has an average build and broad shoulders. Having watched him in hand to hand combat (and the occasional ship scuffle) you know that he is still quite strong and capable in a fight.</p><p></p><p>That was last week... Today the Ship of Fools is locked in combat with a freighter. The boarding party is already inside and several of the freighter's crew have been eliminated. The cargo holds have not been investigated and not all the crew is accounted for. Specifically, the freighter Pilot is running from a member of the boarding party. Other crew members could still be discovered...</p></blockquote><p></p>
[QUOTE="Masada, post: 2346171, member: 19339"] [b]The Original Intro to Pirates of Numos[/b] There are 3 crucial roles to be filled; Operations Expert (Engineering), Ship Gunner (Weapons Master) and Ship Navigator (Pilot). Starting level will be 4th. The above classes are Advanced Classes. So you'll be 1st level Ops, Gunner or Nav. The captain will have to invest heavily in Pilot skills and feats. The players are going to be smugglers and pirates in Fringe Space adjacent to the Evil Empire. The ship will be run by the players (2-4) with a small handful of lesser crew (10 untrained). Ship scale would be something a little smaller than the Star Wars "Corvette" class vessel. Anyone interested? If so what positon? [color=red]We have one Navigator confirmed (original player). The rest are open.[/color] The Captian will be NPC and posted here when I finish him/her. [size=4]CORVETTE (PL 6) - [i]The Ship of Fools [/i][/size] Essentially a larger version of the escort ship, the corvette serves as both a gunship and fleet escort. Of the military vessels designed to operate independently in wartime, corvettes are the smallest. [code]Type: Light Size: Colossal (–8 size) Subtype: Corvette Tactical Speed: 3,500 ft. (7 sq.) Defense: 7 Length: 320 feet Flat-footed Defense: 5 Weight: 3,200 tons Autopilot Defense: 5 Targeting System Bonus: +3 Hardness: 30 Crew: 16 (trained +4) Hit Dice: 40d20 (800 hp) Passenger Capacity: 32 Initiative Modifier: +4 Cargo Capacity: 150 tons Pilot’s Class Bonus: +3 Grapple Modifier: +16 Pilot’s Dex Modifier: +2 Base Purchase DC: 56 Gunner’s Attack Bonus: +2 Restriction: Military (+3)[/code] [b]Attack:[/b] 2 fire-linked fusion beams –3 ranged (15d8) and 2 fire-linked CHE missiles –8 ranged (9d12/19–20); or 2 fire-linked CHE missiles –3 ranged (9d12/19–20) and 2 fire-linked fusion beams –8 ranged (15d8) Attack of Opportunity: Point-defense system +3 ranged (2d12×10) [b]Standard PL 6 Design Specs:[/b] [b]Engines[/b]: Ion engine, thrusters [b]Armor[/b]: Vanadium [b]Defense Systems[/b]: Autopilot system, improved damage control (3d10), magnetic field, point-defense system, radiation shielding [b]Sensors[/b]: Class III sensor array, targeting system [b]Communications[/b]: Laser transceiver, radio transceiver [b]Weapons[/b]: 2 fire-linked fusion beams (range incr. 3,000 ft.), 2 firelinked CHE missile launchers (8 missiles each) [b]Grappling Systems[/b]: Grapplers The Ship of Fools is an older vessel compared to the Empire's fleet. But she does pretty good in Fringe Space. Pirates live outside the system as "free" men and women. While there are many old ships, there are few old pirates. Life is fast and short. You have managed to survive the boarding parties, skirmishes and the multiple hazards of space to become an officer on the Ship of Fools. In the last encounter with drug smugglers you were dealt a heavy blow losing most of your trained crew and barely limping away. Faltz MO #4047 is a Mining Operation that developed in to a pirates hang-out and recruiting station. The life of a miner is hard and the teeming "lifers" of the large planetoid provide eager volunteers. Contraband of all types is freely available and only losely hidden from the Faltz port authority. Faltz is owned by a large corporation, that rarely takes notice of what happens on a profitable operation in the Fringe. The Ship of Fools is about to dock here. Captain Holger has been on the crew of this ship for nearly 30 years. He is the oldest pirate any of you have ever known. He has an average build and broad shoulders. Having watched him in hand to hand combat (and the occasional ship scuffle) you know that he is still quite strong and capable in a fight. That was last week... Today the Ship of Fools is locked in combat with a freighter. The boarding party is already inside and several of the freighter's crew have been eliminated. The cargo holds have not been investigated and not all the crew is accounted for. Specifically, the freighter Pilot is running from a member of the boarding party. Other crew members could still be discovered... [/QUOTE]
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D20 Blood & Space 2: Pirates of Numos (d20 Modern/Future - 5th level)
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