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d20 bubble bust?- High Prices, too many books
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<blockquote data-quote="baradtgnome" data-source="post: 1563952" data-attributes="member: 2722"><p>Thanks Merric for the segway...</p><p></p><p>Adam Smith - Wealth of Nations</p><p>"He generally, indeed, neither intends to promote the public interest, nor knows how much he is promoting it. By preferring the support of domestic to that of foreign industry, he intends only his own security; and by directing that industry in such a manner as its produce may be of the greatest value, he intends only his own gain, and he is in this, as in many other cases, led by an <strong>invisible hand</strong> to promote an end which was no part of his intention.</p><p></p><p><<<<<<<<  ok, sorry for that diversion to early economic theory >>>>>>>></p><p></p><p>So let's talk about the gaming market.  OK, so let's talk about me.  I'm not a 'typical' gamer (if there is one).  25+ years of playing.  I am not ricidulously wealthy, however at this point in my life I can afford to buy many more products than I do.  The limit for me is time.  I'd use products that I can easily add to my game, or are so interesting that I buy it regardless of whether I can add it to my game or not.  {homebrew 3.0 migrating to 3.5}  The other limit is 1/2 of the players in my game don't want significant change in the game, because of the time they would need to invest in learning the new rules.  So the scarce resource here is time, and more specifically gaming time.  </p><p></p><p>Marketing researchers take note.</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 1563952, member: 2722"] Thanks Merric for the segway... Adam Smith - Wealth of Nations "He generally, indeed, neither intends to promote the public interest, nor knows how much he is promoting it. By preferring the support of domestic to that of foreign industry, he intends only his own security; and by directing that industry in such a manner as its produce may be of the greatest value, he intends only his own gain, and he is in this, as in many other cases, led by an [B]invisible hand[/B] to promote an end which was no part of his intention. <<<<<<<< ok, sorry for that diversion to early economic theory >>>>>>>> So let's talk about the gaming market. OK, so let's talk about me. I'm not a 'typical' gamer (if there is one). 25+ years of playing. I am not ricidulously wealthy, however at this point in my life I can afford to buy many more products than I do. The limit for me is time. I'd use products that I can easily add to my game, or are so interesting that I buy it regardless of whether I can add it to my game or not. {homebrew 3.0 migrating to 3.5} The other limit is 1/2 of the players in my game don't want significant change in the game, because of the time they would need to invest in learning the new rules. So the scarce resource here is time, and more specifically gaming time. Marketing researchers take note. [/QUOTE]
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