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d20 bubble bust?- High Prices, too many books
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<blockquote data-quote="I'm A Banana" data-source="post: 1565644" data-attributes="member: 2067"><p>Also, think about the price of the Revision.</p><p> </p><p>A lot of gamers, even now, feel kind of burned by 3.5, financial-wise. That was over $100 that they didn't expect to spend on their hobby that they felt they had to. They're being *really* careful what they're picking up now -- anything with the word "revised" on it is going to suffer because people got the impression that this stuff was already available. Even if it is 50% new material, it's still 50% retread, and people got their fill of that from the Core Books, and now the splatbooks that are revising everything in 3.0.</p><p> </p><p>They're also watching out for new stuff coming in, quite suspiciously. They don't want to get 'burned' by shelling out over $100 for 50 extra pages of stuff they could've come up with on their own. They want new and innovative and pretty. You've either got to have a *darn* good selling point, or make sure your book is big and thick and in full color to pique interest. You can't just put out "1,001 Magical Rings" anymore -- people have no need or desire to get it, except maybe in PDF form. You can't be narrowly focused -- you have to be broad, and you have to be good. Otherwise, suck it, another $10 for something I've seen half of before? Pheh.</p><p> </p><p>At least, I know that's how a lot of people I talk to are feeling about it. They gladly ate up everything before they baught the first thing that they thought wasn't worth it. Most people have passed that cusp, they've shelled out for stuff they didn't need and didn't want and don't really use and they shelled out too much for it. They're going to make darn sure that their future product purchases are worth it.</p><p> </p><p>As far as Elements of Magic Revised, I think it's a multi-pronged attack: (1) the fact that it's "revised" turns off many potential purchasers, (2) EoM has always been an attractive, versatile, point-based spellcasting system; now that we have a good Psionics system, people feel they have less of a need for it, and (3) it sounds like they've heard it before. There's probably a lot of other reasons for this, but I think Elements of Magic suffered most from these. It wasn't a fault with EoM, it was just a very cautious market who wasn't going to jump into Revised, especially when they already shelled out $30 for Revised Psionics, which covers a lot of the same ground in a campaign's needs (e.g.: a more flexible, point-based magic system).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1565644, member: 2067"] Also, think about the price of the Revision. A lot of gamers, even now, feel kind of burned by 3.5, financial-wise. That was over $100 that they didn't expect to spend on their hobby that they felt they had to. They're being *really* careful what they're picking up now -- anything with the word "revised" on it is going to suffer because people got the impression that this stuff was already available. Even if it is 50% new material, it's still 50% retread, and people got their fill of that from the Core Books, and now the splatbooks that are revising everything in 3.0. They're also watching out for new stuff coming in, quite suspiciously. They don't want to get 'burned' by shelling out over $100 for 50 extra pages of stuff they could've come up with on their own. They want new and innovative and pretty. You've either got to have a *darn* good selling point, or make sure your book is big and thick and in full color to pique interest. You can't just put out "1,001 Magical Rings" anymore -- people have no need or desire to get it, except maybe in PDF form. You can't be narrowly focused -- you have to be broad, and you have to be good. Otherwise, suck it, another $10 for something I've seen half of before? Pheh. At least, I know that's how a lot of people I talk to are feeling about it. They gladly ate up everything before they baught the first thing that they thought wasn't worth it. Most people have passed that cusp, they've shelled out for stuff they didn't need and didn't want and don't really use and they shelled out too much for it. They're going to make darn sure that their future product purchases are worth it. As far as Elements of Magic Revised, I think it's a multi-pronged attack: (1) the fact that it's "revised" turns off many potential purchasers, (2) EoM has always been an attractive, versatile, point-based spellcasting system; now that we have a good Psionics system, people feel they have less of a need for it, and (3) it sounds like they've heard it before. There's probably a lot of other reasons for this, but I think Elements of Magic suffered most from these. It wasn't a fault with EoM, it was just a very cautious market who wasn't going to jump into Revised, especially when they already shelled out $30 for Revised Psionics, which covers a lot of the same ground in a campaign's needs (e.g.: a more flexible, point-based magic system). [/QUOTE]
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